Wednesday, April 18, 2018

April 18th weekly update! Workin' and plannin'

Hey everyone,

GAMES 

Unfortunately I didn't get as much work as I wanted for the games as far as programming goes. Mostly I spent it trying to finalize what Getter Graffiti and Renapet will be. For the most part, I have things laid out.

For Getter Graffiti, I still want to add a few things in the design to give you more of a challenge than just dodge graffiti. I thought of periodically increasing the game's speed, but as the game stands now, things are kind of hard to see in motion (  at least the graffiti and sometimes the background elements)so I'll be trying to fix how the camera renders things in the coming weeks. Then I'll look to increasing speed. I also thought of  having to pick up spray cans and having different  costs for spraying graffiti depending on the size.I kind of like the idea, but at the same time it could easily make things too cluttered on the screen and be an unneeded layer of micromanagement, so I'm still not sure if I want to add it yet. A cool thing I wanted to add in was dash rings. This would sort of operate like the ones in Sonic where moving into one sends you forward at an increased speed for a short time. It could help the player distance them from the chaser a bit when they're in a pinch. I'll probably start thinking about how to implement it once I get the monthly build done. But for right now, I'm mostly just working on adding more content and polishing the code a bit so things are more consistent.

For Renapet, I'll be honest I spent most of the week kinda worried the project might get shut down due to copyright infringement. I'm going to try hard to present it as a parody and never explicitly state it as Digimon and always use "Rena" instead of "Renamon". It seems to work with game slike Something Unlimited and Four elements trainer so hopefully things goes well lol Other than that I spent time thinking of how I'm going to balance things out across the game. I spent a lot of time playing a bunch of different beat-em-ups and battle-fuck games since those are going to be the 2 main focuses in the game. I figured I could have the player gain experience points through both modes that they could then invest in Rena's stats. The problem I ran into is that with both of this modes in, I can't find a reason to having the "training" option in the game. Basically the problem is why would you play the mini-games when you can just play the main games? Even when I was looking at the game that inspired the idea, FullFlap's Fist of Inma, I never played the mini-games much because all they did was give give you some experience. I figured it would be better to just have those be rewards in the beat-em-up and the battle fuck game. Not only would it make both modes a bit more impactful, but it would also cut down on work that needs to be done (like this game's scope isn't big enough lmao). If anything, I might have one mini-game that could help the player get a small amount money if they don't want to commit the time to doing one of the main games since it might end up taking a while to complete one. It might be something simple like Rena delivering pizzas or something lol IDk I'll work on it and see what needs to be in the game once I get farther on figuring out the battle fuck RPG and Beat-em-up components.

PIXEL ART

So this week I started laying out a lot of pixel art for Getter Graffiti. I want to get about 5 new graffiti sprays for the update at the end of the month so I'll be working on them for the most part. I have some pixel anims planned in mind but they're a while off. I also want to get the Chloe Valens hip shake anim done sometime soon so keep a look out for that.

ARTWORK

Finished the last Renamon pic I wanted to do for Renamon appreciation month. I did a cum edit of it, but I's a bit subtle so I'll probably make the cum a bit more messy next time so it's more apparent haha





Other than that I've been trying to do some more painting practice. I really need to work on my lighting, rendering and lines. I'll have a few pieces out soonish to show what I've been working on. But for now I'll be focusing more on the game updates so you won't be seeing much drawings until after April.

Also I've been making good progress on the Majin set so it'll definitely be done before the end of the month. Once again, sorry that it's taking so long to finish.

PLANS

So I'm switching gears to go full throttle on the updates to the games. I'll layout what I want out of each update below:

Getter Graffiti v0.4
- Sprint officer implementation and animation
- Polish a few of the sprites already in the game
- Simple tutorial page
- Resolution fix/ pixel camera implementation

Renapet:
- Rena idle animation
- Complete vag scene
- Stats screen
- Early Beat-em-up concept
- Beat-em-up and Battle fuck UI
- Resolution fix/ pixel camera implementation

Also I've been doing a lot of fan art recently and want to start doing more original characters. I'm probably going to try and make some original characters and making some more original content after the updates. Maybe start doing some comics if I get the time. I think that'd be fun haha I hope you look forward to it!

See you guys next week!

Thursday, April 12, 2018

April 12th weekly update! Workin' on thangs



Hey gang,
Sorry this weekly update was a bit late, but I have quite a bit of info for you guys so let's get to it!
GAMES

So for Getter Graffiti, I finally settled on a design for the Sprint cop and C.O.P Mech. Since I had her designed already, I also decided to add the female cop back in and start laying out the animation for her.
Here's all the enemies planned for the game so far

Female cop animation layout

Lesbian scenes are kinda difficult for me since they are a bit harder to convey via small pixel, but I think the female cop one came out fine, so I will start animating it soon. 

I might be adding more background elements later down the line. The way these would work is that you would change "stages" after a certain time in the game. In these, the music and background would change and a few more enemies might be added or removed. So it would give me the chance to change up the stages aesthetics a bit and add some variety. I'm not sure if I'll end up doing it or not, but I figured it might be cool for an update  once the game is finished.

For Renapet, I got quite a bit o cosmetic stuff done as well as some more planning for the beat-em-up and more planning for the stats in the game. 

I decided to animate the sex canvas splash I did in the game and give it a white outline to make it look better against the background. It's still a WIP and I still need to figure out how I'll animate the tail, but I wanted to let you guys check it out and tell me what you think.

I started doing a mock up of how the beat-em-up would work and while it's mostly going to be a small thing that I'll most like stick to using "programmer art" for ( I'm actually using Renamon sprites from the GBA Digimon fighting game) I decided I'd start laying out the attack animations for it. I started doing the jab which would be the first attack you could do from the combo chart I posted before. It's also still WIP, but it should give you an idea of how things will look ( also the move would be cancel-able after the second frame so you could combo moves quickly, this is just how it would look if it returned to the idle anim). Feel free to let me know what you guys think. 

For the H-anims, I was trying to figure out how I want to go about them. I like games that have a good amount of unique enemies that all have unique H-anims, but I also wanted to showcase Rena getting gang banged since there's already going to be a lot of 1 on 1 scenes in the virtual pet and Battle Fuck RPG portion of the game. So I figured I could have different thugs that all have the same body type, but different clothes so you could tell them apart when fighting, but so I could also use the same models during H-anims. This way I can have it always be a mystery on which h-anim will appear when they approach Rena and can have gang bang animations appear without having to worry about making several unique animations for all the combinations.  Also in the event where Rena loses all her health around a group of enemies, I think it will be fun watching them take turns gang banging her in several different positions.I still want to find a way to have it also display some of the solo anims too. I'm thinking of adding a lust gauge for enemies so that they'll have to recover afer cumming or something so that way you might see some of the solo anims while other enemies are recovering. It's not set in stone, but definitely something I want to play around with. I plan to have some unique animations too, especially once I finalize how the bosses will look and some for the rest areas where Rena can prostitute herself for extra cash, but let me know what you guys think about this idea.

Gang bang scene concepts


I also wanted to rework the sex scene UI sprites as well. I wanted to add a medium speed so instead of having the buttons with the words for the speed, I decided on having icons show it using Rena's face and a little meter. I think it makes the UI look a little more fun without taking up too much space. Let me know what you guys think about it. I might add a button that hides the other buttons if people think they're too big haha



PIXEL ART

So besides the stuff I did for GG and Renapet, I've been plugging away at some of the bigger sprite animations I want to do. They are still very WIP tho, but hopefully I'll get a couple out before the month is over. I also want to finish the Chloe Valens hip shake anim too so I'll probably try to finish that by next week. 

ARTWORK

Got some good work on the Majin 21 set done. It's really close to being done, but there's just a lot of small things for each of the pics I need to fix on it so it's still going to take a while. I also still want to finish the 2 paintings I started of Rena and Aster. Aster is turning into an image set with variations since I wanted to add some tentacles, so it'll take a bit longer to finish, but the next Renamon one should be out in the next day or two. 

PLANS

So I still want to tie up all the loose ends of my misc. work before I start revving up stuff for GG and Renapet, so I'm going to work on finishing those for this coming week. I also wanna do more sketches and practice drawing more consistently so I might be posting more sketches soon as well. Hope you guys look forward to seeing my work soon!

Have a great week!

Wednesday, April 11, 2018

Gonna need one more day...

Hey guys,

Just wanna let you know the weekly update will need 1 more day to come out. I want to talk about some things for my projects but want to make some visuals to go with it so I'm delaying it by a day. I'll have the post ready for you guys tomorrow!

Wednesday, April 4, 2018

April 4th weekly update! Art stacks and resolution is whack

Hey everyone!

Sorry this update is a little late, working on a lot of things at once for the time being. But anyway on the the update!

GAMES

So unfortunately I didn't find time to do a new update of Renapet and Getter Graffiti. I figured I would get some of the the other things out of the way before I really committed to going into full development for them. I did however get some good conceptual work done on them.

First off, it's just recently dawned on my that due to Unity's resolution settings the player can choose a resolution that really screws with the game's visuals for both titles. I set up the games to run on multiple aspect ratios, but wasn't prepared for some of the crazier ones Unity offers. Renapet especially was made to scale perfectly to 480, 720, or 1080p with a resolution of 240 x 135, but can quickly be skewed out of place with the wrong aspect ratio. So in the next update for both games I'll be limiting them to a specific resolution so people don't have to fish around for the one that works. I'll then try to find a say to scale everything up to 2x, 3x, 4x, and so on so people can find the one that fits the way they want to play the most.

In other news, I  finally figured out the two enemies I want to add in Getter Graffiti. The first one would be a sprinter officer that runs at you that you have to jump over. It would technically be similar to the regular male officers now, but you would be given less time to react to them. I also want it to be a female officer so I can add a bit of Yuri content in there. The next enemy will be a giant police mech dubbed the C.O.P mech (Catcher of Pussy). Mui won't be able to jump over these large enemies so she will have to spray them with paint in order to avoid them. Basically, you would spray them like any other spray object, but if you don't do it in time, you get caught. There will be a female officer that will be piloting the mech. When they catch Mui, they will masturbate while Mui is pumped with tentacles. I want to add a few differnt pilots that can be in the mech, so we'll see how that develops as I'm making the sprites.  Hopefully people will be content for yuri content with these 2 animations. Yuri is decently rare in these types of games so I figured I try to add in a bit. plus it's a good challenge haha Also, I did some rough sketches of the new enemies that should give you an idea what they will look like.
Sorry if this is hard to see lol

Other than that, I'm going to eventually try having different enemies spawn in the same place in GG for each of the 'levels'. So in other words instead of seeing a slime, you might see a mech or a different enemy. I think this would help keep variety up.

Also, I'm not super happy with the graffiti spray sprites I've done since I often feel like they're a tad to small. Maybe I just need to utilize the space better, idk, but I might go back to the drawing board on how I have them in the game.

And for the CGs for GG I thought it might be a cool idea to have one for each enemy if the chaser catches you while Mui is getting fucked. It'd then show a CG where both the cop and the chaser are fucking her. It'd be a bit more work, but I think it'd make the game have a little more variety.

PIXEL ART

So I didn't do too much pixel art this week, but I did have a few ideas of some animations I really wanna make so stay tuned for  those. A lot of them are based on other artist's  work much like the Isabelle piece was so hopefully this can help me get introduced to a few artists that I admire haha I also want to practice bigger pixel art more especially since a lot of Renapet is going to be big pixel art so it should help.

Anyway, I had another scene idea for the Renamon beat em up game so I sketched out the animation real quick as a WIP. It was an interesting pose and I want to also try incorporating kissing into the face cam window so hopefully that works out. I'll try to get at least the mating press scene done so you all can see how an entire scene would play out in the game (honestly still up in the air if I want to include it to Renapet, but it's good practice regardless).


ARTWORK

So I mostly drew stuff this week since I haven't made finished anything recently. Unfortunately, I didn't work on the Majin 21 set and instead did some other pieces based on the sketches of last week, but hopefully you enjoy them. I'll try to wrap up Majin by the end of the month at the VERY latest. I should be able to get it done soon after I finish 2 more pieces. One is another Ranamon piece based of Renapet that might be put in the game as a sex scene later. The other is fanart for Kyrieru's newly released game Aster. The game is a bit hard to control, but a lot of fun once you get the hang of it. It's also got some really nice pixel animations. You can check it out/ buy it here: Aster.

Anyway here's what I drew up!




I drew Renamon as Mui for practice since I hadn't painted in a while. I also did a 2koma instant loss comic featuring Renamon. They always feature absurd dialogue so I tried to go all out with it haha add a non text version too. I also redid the GG logo since the old one was pretty rough. I tried to do a pretty dynamic pose but I think I messed up in a few places like the arms so I'll most likely go back and fix those later.


PLANS

So I mostly want to do a few more art pieces and animations before I really rev up development for GG and Renapet. So I'll wrap up, finish, or sketch out those so I can work on them later or get them out. Then it will be full development time since I want a new update out for each by the end of the month. GG will be adding more of the game's features like the ability to lose and a few other tweaks. Renapet will be adding more of the gameplay features and fleshing out the stat system. 

I also want to make some more stuff for my avatar Moxene. Figured I should start using her more haha

But yeah that's about it. So for this month I want:

- Get Majin set done 
- GG update
- Renapet update
- 2-3 big pixel animations
- 3-4 art pieces
- Moxene promo art

I have some IRL stuff that's picking up so I won't be free to work on things all the time, but hopefully I can show you guys something cool.

See ya'll next week!

Wednesday, March 28, 2018

March 28th weekly update! Busy Bee

Hey gang,

Sorry for the late weekly update, been working on a lot of things and trying to figure out the best plans for everything. I spent most of the week trying to start posting my stuff again. People seem to like it and I've gotten a lot of new followers on Tumblr, but the whole process still wracks my nerves so I had to take some time off and acknowledge I don't have to post something every day lol But I did still manage to find some time to work on stuff!

GAMES

So for games, I spent a bit more time fleshing out Renapet and working on Getter Graffiti. I wanted to have some updates before the end of the month, but I have so IRL stuff I need to take care of and most likely won't get them done. But since the game jam I entered Getter Graffiti in was extended and actually ends Friday, I figured I'd sneak in a small update before it closed. I'll be redoing the splash screen like I mentioned before, and will try to add 6 total new graffiti sprays. If I get the time, I want to try and add SFX, fix the spray code since it's still too unreliable, and make the background city move a bit. Idk if I'll get everything done, but it'd be cool if I could haha

Other than that I'm still working out a few kinks for Renapet's design so all the systems work together. It might be a bit till I get an update out and even then it probably won't involve to much actual game play until I get the mini-games and other stuff in, but hopefully you all ca still enjoy it.

PIXEL ART

So I got the Mythra animation done. I think it came out pretty well and pairs well next to Pyra.



The next twerk animation will feature Chloe from tales of Legendia. Here's a WIP of it so far: 


Other than that I've been working a bit on the mating press scene from the Renamon Sprites I posted earlier. It's mostly too see how those scenes would play out in the bat-em up and also to try out a few new things.

ARTWORK

So unfortunately the Majin set is still a while's off ( this is the last time I do a set this big any time soon lol) but I do have some sketches to show:


Apparently this month is Renamon appreciation month which is really ironic given how much Renamon I've been drawing recently haha the 28th is the specific appreciation day so I'm gonna try to get some of these sketches done in time to post them. I'm already mostly done with one of them so hopefully I can get them done quick.

PLANS

So  for this upcoming week, I'll be busy getting some RL stuff I need to get done finished, but other than that I'll be tring to scrape together a Getter Graffiti update and get some art and sprite work done before I go into full development mode on Renapet and Getter Graffiti. Hopefully things work out and I get to show you guys some cool stuff!

See you next week!

Tuesday, March 20, 2018

March 20th weekly update! Chuggin' along

Hey everyone,

So I managed to get quite a bit of work done this week. Unfortunately, most things are still w.i.p, but I do have some things to show.

GAMES

So unfortunately due to some RL stuff, I didn't get as much programming as I wanted done. And since Renapet is still up in the air as far as a concrete concept goes, I put the programming off to the side so I can focus on what I want the game to be.

I did have an idea that I made some pixel art for involving Renapet. Alongside the pseudo battle fuck fights you can do against other digimon, I had an idea of making a small action game the features Renamon as well. I recently played Tifa Tan X2, that I really recommend, and fell in love with it's simple yet fun combo system. So since I had a few designs left from MonTamer, I figured I'd try my hand at making a few fighting sprites and what the game would consist of.



The game would be decently small in scale. There would be around 3 enemies, each with their own sex grapple and several other digimon or pokemon that would be getting fucked that you could save. That game would be a completely 2D game and not 2.5D like most beat-em-ups. It's would play like Fist of Inma, where you clear waves of enemies but with the addition of earning money and increasing your score by finishing the level faster. There would also be lounge areas that Rena can use money she's earned throught the level to buy a meal and recover her HP. There will also be characters that she can either give a lap dance, blowjob, or something similar to in order to earn extra money. So basicaly, the game would be a linear level where Rena would progress to the right, fighting off enemies, would have the chance to recover her health and earn extra money at a lounge, and the continue moving right to fight more enemies, and then a boss. 

I did some rough sketches of the combo system would would change which move she used depending on that direction you hold during the attack. They're all based on Chun-Li's moves if you couldn't tell, but I figured they would fit Rena pretty well and help me with my animation learning.


So overall it's still definitely in the planning stages, and I'm still wary to include it since I don't want to blow the scope of this game to the moon, but I figured it might help add a bit more meat to the overall game. 

For Getter Graffiti, I didn't end up doing much coding but I did make some solid progress on the new Title image. For the Game over image, I didn't like my original sketch, so I'm in the process of reworking it. But things are coming along.

Pixel art

Made a few pixel art things over the week just for practice. Wanted to make a Mythra anim to mirror the Pyra one, and add Pyra's scarf to her's as well just to see what it'd look like. I also started a Dark Magician girl animation since I was feeling Nostalgic which hopefully won't take me too long to finish even though I have something new I want to try with it that might take a while.




DRAWINGS

Still working on the Majin 21 set, and a few sketches. I haven't had much art to show recently so hopefully I'll have a few things done for next week.


WEEKLY PLANS

So for this week I really want to start posting more of my stuff around the internet. I tend to be a bit shy on showing my stuff due to a feeling of not having everything ready to show or that I'm not presenting things well enough, But I'm going to try getting over that fear and posting more stuff to not only get more feedback, but also get some more eyes on my work.

Other than that, I'll be continuing working on Renapet and GG, as well as Majin 21 and a few miscellaneous pixel art on the side.

That's pretty much it for now. See you next week!



Tuesday, March 13, 2018

March 13th weekly update! I'm back! Let's go!

Hey everyone!

So I'm back from my "break". I was still working on things, but I took some time to myself to think about things and my art overall. I was stressing myself out a lot, but I think I've got a better perspective for things and I feel more comfortable making my art.

Anyway, I've got some big news!

GAMES

So, unfortunately I ended up scrapping Montamer. I couldn't get a great look for the game, and never even got around to coding it for the game jam, so eventually I just decided to shelve it. However, I DID end up making something for the Strawberry jam 2 game jam!

You can play the proof of concept demo here!
 So while I did shelve Montamer, I had a lot of fun making the Renamon sprite I did for it and eventually just decided to make a game about her. I loved virtual pets as a kid and had a lot of the Digivice toys they made so I wanted to make something like that. I only had about a week left for the jam, so I only really had time to begin making a sex scene for the proof of concept demo along with all the menu sprites. But hopefully it'll give you a good gist of the game's style and potential.

A look at the game's UI
Basically the game is going to involve raising and training your very own Renamon. You'll be able to feed her various meals, train her stats through mini-games, have sex with her to develop her love making skills, buy data chips and food from the shop to give her new abilities and stat increases, and most importantly, fight other digimon. The mini-games will very simple games inspired by mini game collections like WarioWare. Actually, if you've ever played Fist of Inma by FullFlap, the mini-games will be similar scope of those hopefully. They will increase things like speed, strength, defense, etc. There will be an energy systm in place, so you'll have to let Renamon rest every now and then or she'll refuse you. I'm still not sure it that'll be through a day system or something similar but I'll let you guys know when I do haha

Some screens from the mini-games in Fist of Inma


For the shop, you can purchase data chips and install a limited number of them on Renamon that could give her access to new moves in battle, give her passive abilities, or increase her stats. These will be tied to the what ever time system I end up sticking with. So for example, if it's days, then every day will have a new random selection. You'll be able to buy different food here too that can give different effects to Renamon.

The sex training scenes will look like this
As for battling other digimon,  you'll be able to fight 3 different digimon in a 1 on 1 battling system similar to Pokemon. It'll be a battle fuck system so while you can overcome you enemy by shear force, you can also fuck them into submission. I still need to figure out how all the stats will break down, but I want this to be not super complex while still having some depth to it. I'll be doing research on other games and seing how they use their systems, but I want the ability to have teasing, knock downs, fucking abilities, reversal systems, and meaningful choices once you or your enemy start to get sexed. Winning a battle will make Renamon more happy and provide money, while losing will make her unhappy and grant no money. I might have exhibition matches and tournaments so there would be quick single matches you could do or a succession of battles that would yield more rewards. The enemy digimon will have their own levels of difficulty based on their reward so a level 3 Impmon might be harder, but would also offer more rewards if you can beat it. You'll be able to select from a pool of enemy digimon that will cycle out just like the shop.

There will be multiple scenes that will train specific sex stats for battles

Now for the most work intensive feature and one that I'm not sure if I'll keep in yet. I originally wanted a "Fat/Fit" system that would change depending how much Renamon eats or trains. She would start as "Average" but could become either based on how you raised her. The body types would not only have passive bonuses, but would also change ALL the scenes in the game. So basically this system will end up tripling the work required for the game. I'm not sure if I'll  end up going through with it, but I think it could  be fun, and I'll think about doing it once I finish doing this with all the average body scenes in the game.


So yeah that's basically the gist of it. It's scope is pretty big and while I've been trying to plan out my games more, the idea for this was literally "Renamon's got a great ass and a nice figure, I should draw her. Wait no, an animation. Hell, let's make another game!". So there's a chance I might cut or rearrange things, but I want to practice coding more, so I'm up to the challenge. Plus I've been on a real big Renamon binge lately, so this is a great way to handle it lol



PIXEL ART

That's not all though.On my break, I wanted to practice some pixel art! I ended up doing a lot of non-project stuff since I wanted to practice animation more and I think I'm starting to get a better workflow going so hopefully I'll be able to make these faster in the future.








I've really taking a liking to pixel art recently and I've been doing more and more when I get the chance. Alongside my games, I'm planning to make some standalone animations so I hope you look forward to those!

DRAWINGS

As for drawings, I've made a lot of progress on the Majin Android 21 image set, but unfortunately it's not finished yet. I know it's been like a decade since I said I'd get it out but so far it's my biggest one so it's going to take a while to polish it the way I want to. Also fun fact, it's exactly 21 drawings for the set. I didn't even do that intentionally lol I started out with 5 and it just grew into a bigger set from there. But right now I'm almost done with the lighting and shading and then I just have to add the cum and effects, so it shouldn't take much longer. But here's a teaser for y'all just to prove it exists:



I also have a couple of sketches I wanna clean up too so those should be coming soon. I've been unsatisfied with my super hard pixel inking brush, so I'm going to be testing some new ones and seeing how they feel and look.

WEEKLY PLANS

So for plans this week, I'm mostly going to be focused on coding since I want to switch off coding and art every other week so I can focus easier on each and not juggle everything at once lol So I won't be doing too much art. But I will be working on games.

- Getter Graffiti update:

  • Fix spray code (current spraying is too unreliable)
  • Redo splash screen ( tried a different style and low key think it looks like ass)
  • Add a few new graffiti sprays
  • plan out 2 other enemy types
  • Start implementing the chaser
  • work on Game over CG if possible
- Renamon update:
  • Renamon stats code
  • Work on the vag scene
  • Give Renamon an idle animation on the home screen
  • Stats menu
    • UI
    • Show and update stats in menu
  • Train mini-games planning
  • Figure out how resting will work
  • Make sprites for exit buttons
- Little bit of work on Majin 21
- Some Misc pixel work for practice

I'll be doing some IRL stuff as well this week so I'm not 100% sure I'll get all this done, but I'll try  my best!

See you all next week!

P.S

Oh! Also, people have been asking me if they can get email updates whenever I make a post. Originally I though just following the blog would do, but apparently it's a separate widget. So I've added it on the side if you want to receive email notifications! Just type in your email and it should let you know whenever I make a post!