Wednesday, February 21, 2018

February 21st weekly update! Restin' for a bit

Hey everyone,

So I think I've been trying to force myself to make stuff lately and it's just been burning me out. So I decided to take a few weeks to rest and work on stuff unrelated to projects.

So I most likely won't be working on Montamer anytime soon. I was just having trouble getting things to look right for it, so I'm shelving the project for now. I doubt I'll have an entry ready for the Strawberry Jam 2 game jam, since it ends in a few days, but maybe I'll make a small gallery like game, who knows.

I'm not sure how much stuff I'll be posting in the coming weeks. I've been working on a few SFW things and I want to keep the accounts separate so I won't be posting them here. Also I want to work on my career stuff and establish myself a bit better especially since I'm still new to the city I'm in. So I apologize for the low amount of content for the foreseeable future, but hopefully you'll look forward to my stuff when I get back at it.

See you all next week.

Tuesday, February 13, 2018

February 13th weekly update! Mehhhhh...

Hey everyone,

So kinda been up and down as far as work goes. Did a couple of sketches on the side and I'm working on MonTamer, but things aren't going as fast as they need to be so idk if I'll get the game finished before the deadline but we'll see what happens.

One hurdle I'm trying to get over for Montamer is the resolution. I'm making the background for the hunting area now and heard that 320 *180 is a good resolution for pixel art games since it scales up well to 1080p or 720p. But I'm not sure if I can make the background that size since that would make the character sprites small in comparison and I wanted them to be a bit bigger. So I've been trying to find a workaround or wondering if it's even all that necessary in the first place. Looking at Getter Graffiti, I didn't really focus on the resolution and I think the game looks fine, but I'm always trying to make sure my games look and play the best they can so I've been trying to figure it out.

Anyway I've still been in a slump, but here's some sketches I colored. Might do some more later just to get me back on track with things since it feels a lot harder to work on stuff lately.


That's it for now, see you guys next week.

Friday, February 9, 2018

February 8th weekly update! Getter Graffiti v0.3 update and MonTamer plans!

Hello everyone!



Sorry for the late update, had a  few things come up, but the Getter Graffiti v0.3 update is done! You can download the game here

The changes include:

  • - more graffiti sprites to spray
  • - fixed some  level design that was causing issues
  • - Music now loops correctly
  • - slime enemy sprites properly added in
  • - you can now fall and land on another railing
  • - overall the game should feel more fluid
  • - a "Spray" icon will appear when you can spray an object


I had to pass on fixing some other issues since I need to get to work on the Stawberry game jam game, so here's all the known issues:


  • - spraying graffiti can still be too spotty
  • - The "Break out" icon can appear in front of the flying enemy scene due to the camera no centering properly


Once I get the Strawberry game jam game finished, I'll most likely take a bit of a break and then get back to work on Getter Graffiti. For the next update I'm going to try and:


  • - rework the spray system so it feels more responsive
  • - add in collecting spray cans and spray amount system so you have to keep track of how much paint you have as each object will have a needed amount of paint to spray it
  • - start planning the "speed up" feature which will speed up the pace of the game and the animations of the enemies so the game gets harder as you play.
  • change the way spraying works internally so I can have different objects with the same graffiti sprays.

Now, on to the plans for the Strawberry jam game; Montamer!

So basically for this game, I wanted focus to be catching and then taming monster girls from Pokemon and Digimon. The idea is to make the game scalable so I can easily add in more monster girls in the future if I want.
There will be various areas in the game:
  • Hub area (your house): This will be where you keep all the monster girls you successfully capture. You'll be able to check their stats, temperament, and initiate sex scenes with them from here. 
  • Map screen: This where you can choose an area to go to in order to search for monster girls. Right now I have 4 planned out, each featuring a monster girl, but only one will be included in the game for the jam if I get this far. In the future if I expand on this, I will probably have it so there will be multiple monster girls for one area and you have to choose which one you'll target ( kind of like a pseudo difficulty system)
  • Hunting area: This will be where you are actually trying to capture the monster girl. Since you can't fight them head on, you have to sneak around and force the monster girl's guard down. Depending on whether or not you are successful, you'll either win by making the monster girl too horny to fight by interacting with the environment and other monsters to arouse her, or have her notice  you too many times and get a domination game over scene.


So for the Game jam, I want to focus on getting the hunting area  scene done so I can test out capturing a monster girl and making it interesting. I decided on Blaziken being the first one to test. So for the demo, I want to:
  • finish animations for Blaziken walking back and forth, noticing, the player, and idling.
  • Player animations for moving through the environment and interacting with Pokemon.
  • The Water front forest environment sprite set
  • NPC Pokemon in the forest:
    • Roserade: walks from one side of the screen to the other. Player can spank her to cause her to use "Sweet scent". If it happens near Blaziken, she'll be affected and will be forced to masturbate for a brief time, increasing her arousal.
    • Ambipom: spawns and stays in a tree on either side f the screen. The player can shake the tree and force the Ambipom to fall down. If it lands on Blaziken, it will start an H-scene with her.
    • Tangela: spawns in the middle of bushes. Player can pick Tangela up, and throw it at Bliziken to initiate a tentacle like scene.
  • some simple music for the forest, and sfx.
  • Player win/ lose animation scene. 
I'll have more visual stuff to show later since the game is pretty hard to explain n
Unfortunately i didn't have time to finish any of the drawings, but I should have some sketches out soon so I'll post those when they're finished. I'm probably going to take tomorrow off sine I've pretty exhausted and haven't been in the best place mentally, but hopefully the rest will allow me to work on the game properly. I hope you look forward to it.

See you next week!


Tuesday, February 6, 2018

Small delay on this week's update

Hey everyone.

Just letting you know the update will be coming a bit later this week since last one was late as well. I hope to get the Getter Graffiti update done by Tuesday or at the latest Wednesday ( just have a few more sprites and fixes to do) and should have my plans for the Strawberry Game jam laid out. I'm also almost done with the Majin Android 21 set, just need to do the shading so that should be done by then too. Hope you guys look forward to it!