Friday, January 31, 2020

Pyra Finale release!

Hello everyone,


Sorry for the long delay, but the Pyra finale is finally complete!

You can view it on Newgrounds here: Pyra finale

This is my biggest animation yet, clocking in at around 8 minutes. There's no sound to it yet, but I hope you can still enjoy it. I added  a lot of small touches and elements in the animation to make it unique, so I hope it was worth the wait.

Anyway, due to y back log of projects, I'll restructuring how my Patreon works. I've been overloading myself too much and I think it will just lead to burnout and nothing getting done. So I'm going to try and restructure things so they are more manageable. I'm not sure what I will do yet, but I will let you all know once I figure out what I'm going to do.

Monday, January 27, 2020

January 27th weekly update! Race to the finish

Hello everyone,
This will be another small update. I've spent another week working on the Pyra finale. I finished animation all the cum and adding effects throughout the animation. I tried something new with the cum scene this time around and I'm looking forward to showing it to you all. All that's left is the end scene, credits, a few more transitions, and a few more touch ups on various parts of the animation. Unfortunately due to real life thing getting in the way, this animation has taken a lot longer than expected, but I'm hoping to have it done by Wednesday. It won't have sound yet. I'll add sound once I polish up and compile all the parts together to make it one continuous animation since I think it'll be easier that way. I hope you all look forward to it, I'm very eager to show it in it's entirety.
Also, for $10 Patreon supporters, you will have your name in the credits, so send me a message if you want it to be different from your Patreon user name if you haven't already. 
There's also some news I need to mention as well. I will be having an important job interview on February 4th for a new software developer position I've been aiming for. It's for a pretty big tech company and the interviews are very tough from what I've heard, so I will need to dedicate a lot time to studying to make sure I can handle it. I wanted to use the rest of January to catch up on the other projects in the back burner, but I'm unsure how much time I'll have to work on things. This new job would be much better than my old one and would help me with a lot of things right now, so I'm going to focus on it for the time being. I apologize in advance for the inevitable delays it's going to bring.
Anyways, that's the plan for now. I'll keep you all in the loop of how things go. I'm gonna sleep for a bit, then it's back to work on Pyra.
See you all next week!

Tuesday, January 21, 2020

January 21st weekly update! Tempo bump

Hey everyone,
This will be a really short update this week. I've spent most of the time from the last update working on the Pyra finale, animating a lot of the cum for the climax scene. I'm going to spend the next few hours trying to wrap that up and get some other effects done for the climax, and then layout the scenes for the aftermath + ending scenes. I'm going to try my best to get it done this week, since a lot of real life stuff will start picking up later this month, and I still want to finish some other projects this month as well. I will keep you guys in the loop and try my best to get things done.
See you next week!

Friday, January 17, 2020

January 17th weekly update! Dizzy Haze

Hey everyone,
Sorry this update is coming out so late. I initially wanted to get a small test demo of Foxhole out alongside a small animation, but this week has been a bit of a killer and let me with a lot less time and sleep than I thought I'd have. But any let's get into things:

Pixel art

I've finally finished refining the motion for the  cum scene for the Pyra finale, so all I need to do now is polish it up, add the cum for the second pass, the then finish the rest of the special effects for it. I'm trying some new things with it, so I hope you will all enjoy it. There are two scenes left, and then  I can go back and refine the transitions for the dialogue. I'm going to be working on the Finale all weekend and I will get it done even if it kills me haha
In the mean time, I wanted to get something small out to you guys for being patient with me since these last few months have been hectic. I made a small animation of Lapis Lazuli from Steven Universe. I've been using it as a warm up before I work on Pyra, and I think it's helped me keep my confidence up being able to take a small anim from start to finish. I'll post it here and make a public post about it as well. 
I also finished the Zero Suit Samus animation loop and made some variations for it as well. I'll make a post about it with all the variations for $5 and up patrons on Patreon. I'll release it publicly after I finish and post the Pyra finale.

Games

I worked a bit on the Midna mini game as well. I have the loops sketched out as drawings, and spent a bit of time pixeling them as a warm up. I want to use her "hair hand" in these since I think it will make the animations unique and stand out. The game will have 2 loops each with their own cum shots. I'll try to chip away at it daily so I can get it to you all soon.
I also did a little work on Fox Hole. I wanted to get  a small demo of the scene for you all out, but unfortunately I just didn't have the time and needed to focus on the Pyra finale since it's already so far behind the deadline. But I'll work on it bit by bit so I can get it out to you all.
I also feel like I've been losing some confidence in my pixel art skills which has made  it hard to stay motivated at times. I guess I've been feeling stagnant.  I think I've been too focused on trying to get content out instead of improving and trying new things. I might try to incorporate 10 minute pixel exercises when I can, which will help me try new things and take my art to a higher level.  I'll post anything that I make from the practice.
Anyway I'm sorry for having this update be so late. I also realized that I never made the December monthly report and January plans posts, so I'll be posting those after this.  These last 2 weeks have really thrown me into the blender and trying to stay on top of things has been quite difficult. But I'll give it my all, and try my best! The next update will be either late Sunday or sometime Monday. I'll try to make these more consistent in the future.
 Thank you for all your support and patience. See you all in the next update!

Monday, January 13, 2020

Small delay on weekly update

Hey everyone,
Hope you are doing well. Just letting you know this week's weekly update will be a tad late. Trying to wrap up a few things to show you all. Hoping to have things ready by Tuesday, Wednesday at the latest. 
Have  a good rest of the day!

Wednesday, January 8, 2020

January 8th weekly update! Backdraft shot

Hey everyone,

Hope you all had a great Holiday season and a happy New Year! I hope you all got a chance to relax a bit and could spend some good time with your loved ones.

Anyway this update will be a tad brief, as things are still in progress. But anyway, let's get into it.

I'll be posting my December review and my January plans soon. I'll try to outline things a bit better so I can check things off as I get them done. I think this will also help me keep track of things better since I want to improve my project management for 2020. Work will be picking up for me soon too, so I'm gonna try to get things wrapped up before then.

I'll also be reviewing how I handle my Patreon voted work. I feel like I've been very scatterbrained when it comes to my projects, so for 2020 I want to be more focused and get things done one at a time. I think I've been a bit too ambitious when it comes to the number of projects I can do and I'm worried about not only my growing backlog, but also potential burnout. I think this happened a bit during December where I was stressing out a bit trying to get the Pyra finale done and I realized my work output was starting to wane. Especially since it was a side thing I wanted to do outside of my Patreon work. I'll try my best to manage my time and projects better and will keep you all in the loop.

The Pyra animation finale is still trucking along. There's about 5 or so more scene to animate, then adding the finishing touches. It's been quite a big challenge and I'm looking forward to finally having it finished haha but I think I've learned a lot from making it. So hopefully I can take those lessons into the other projects, and get those done more efficiently. I've also released a pack of some of the animation loops from the finale for all my $2 and above patrons, so if you're interested you could check those out. The project will be released to everyone once it's all wrapped up.

I also finished the Zero Suit Samus animation and released it to $5 and above patrons. It will be released to the public next week. It's a loop animation, so I might make some variations for it when I find the time. I think working on it alongside the Pyra finale has helped keep me motivated since the Pyra animation is so large. So I might handle projects like this in the future, just so when I spend a lot of time refining a big project, I can also take a small project from start to finish to keep up momentum.

Sorry there's been a bit of a content drought as of late. The Pyra finale has been a large undertaking and has been a bit of a stop gap for my other projects. But I'm hoping I can get quite a bit done this month. Thanks for your patience and I hope you look forward to more of my work.

See you all next week!