Wednesday, March 28, 2018

March 28th weekly update! Busy Bee

Hey gang,

Sorry for the late weekly update, been working on a lot of things and trying to figure out the best plans for everything. I spent most of the week trying to start posting my stuff again. People seem to like it and I've gotten a lot of new followers on Tumblr, but the whole process still wracks my nerves so I had to take some time off and acknowledge I don't have to post something every day lol But I did still manage to find some time to work on stuff!

GAMES

So for games, I spent a bit more time fleshing out Renapet and working on Getter Graffiti. I wanted to have some updates before the end of the month, but I have so IRL stuff I need to take care of and most likely won't get them done. But since the game jam I entered Getter Graffiti in was extended and actually ends Friday, I figured I'd sneak in a small update before it closed. I'll be redoing the splash screen like I mentioned before, and will try to add 6 total new graffiti sprays. If I get the time, I want to try and add SFX, fix the spray code since it's still too unreliable, and make the background city move a bit. Idk if I'll get everything done, but it'd be cool if I could haha

Other than that I'm still working out a few kinks for Renapet's design so all the systems work together. It might be a bit till I get an update out and even then it probably won't involve to much actual game play until I get the mini-games and other stuff in, but hopefully you all ca still enjoy it.

PIXEL ART

So I got the Mythra animation done. I think it came out pretty well and pairs well next to Pyra.



The next twerk animation will feature Chloe from tales of Legendia. Here's a WIP of it so far: 


Other than that I've been working a bit on the mating press scene from the Renamon Sprites I posted earlier. It's mostly too see how those scenes would play out in the bat-em up and also to try out a few new things.

ARTWORK

So unfortunately the Majin set is still a while's off ( this is the last time I do a set this big any time soon lol) but I do have some sketches to show:


Apparently this month is Renamon appreciation month which is really ironic given how much Renamon I've been drawing recently haha the 28th is the specific appreciation day so I'm gonna try to get some of these sketches done in time to post them. I'm already mostly done with one of them so hopefully I can get them done quick.

PLANS

So  for this upcoming week, I'll be busy getting some RL stuff I need to get done finished, but other than that I'll be tring to scrape together a Getter Graffiti update and get some art and sprite work done before I go into full development mode on Renapet and Getter Graffiti. Hopefully things work out and I get to show you guys some cool stuff!

See you next week!

Tuesday, March 20, 2018

March 20th weekly update! Chuggin' along

Hey everyone,

So I managed to get quite a bit of work done this week. Unfortunately, most things are still w.i.p, but I do have some things to show.

GAMES

So unfortunately due to some RL stuff, I didn't get as much programming as I wanted done. And since Renapet is still up in the air as far as a concrete concept goes, I put the programming off to the side so I can focus on what I want the game to be.

I did have an idea that I made some pixel art for involving Renapet. Alongside the pseudo battle fuck fights you can do against other digimon, I had an idea of making a small action game the features Renamon as well. I recently played Tifa Tan X2, that I really recommend, and fell in love with it's simple yet fun combo system. So since I had a few designs left from MonTamer, I figured I'd try my hand at making a few fighting sprites and what the game would consist of.



The game would be decently small in scale. There would be around 3 enemies, each with their own sex grapple and several other digimon or pokemon that would be getting fucked that you could save. That game would be a completely 2D game and not 2.5D like most beat-em-ups. It's would play like Fist of Inma, where you clear waves of enemies but with the addition of earning money and increasing your score by finishing the level faster. There would also be lounge areas that Rena can use money she's earned throught the level to buy a meal and recover her HP. There will also be characters that she can either give a lap dance, blowjob, or something similar to in order to earn extra money. So basicaly, the game would be a linear level where Rena would progress to the right, fighting off enemies, would have the chance to recover her health and earn extra money at a lounge, and the continue moving right to fight more enemies, and then a boss. 

I did some rough sketches of the combo system would would change which move she used depending on that direction you hold during the attack. They're all based on Chun-Li's moves if you couldn't tell, but I figured they would fit Rena pretty well and help me with my animation learning.


So overall it's still definitely in the planning stages, and I'm still wary to include it since I don't want to blow the scope of this game to the moon, but I figured it might help add a bit more meat to the overall game. 

For Getter Graffiti, I didn't end up doing much coding but I did make some solid progress on the new Title image. For the Game over image, I didn't like my original sketch, so I'm in the process of reworking it. But things are coming along.

Pixel art

Made a few pixel art things over the week just for practice. Wanted to make a Mythra anim to mirror the Pyra one, and add Pyra's scarf to her's as well just to see what it'd look like. I also started a Dark Magician girl animation since I was feeling Nostalgic which hopefully won't take me too long to finish even though I have something new I want to try with it that might take a while.




DRAWINGS

Still working on the Majin 21 set, and a few sketches. I haven't had much art to show recently so hopefully I'll have a few things done for next week.


WEEKLY PLANS

So for this week I really want to start posting more of my stuff around the internet. I tend to be a bit shy on showing my stuff due to a feeling of not having everything ready to show or that I'm not presenting things well enough, But I'm going to try getting over that fear and posting more stuff to not only get more feedback, but also get some more eyes on my work.

Other than that, I'll be continuing working on Renapet and GG, as well as Majin 21 and a few miscellaneous pixel art on the side.

That's pretty much it for now. See you next week!



Tuesday, March 13, 2018

March 13th weekly update! I'm back! Let's go!

Hey everyone!

So I'm back from my "break". I was still working on things, but I took some time to myself to think about things and my art overall. I was stressing myself out a lot, but I think I've got a better perspective for things and I feel more comfortable making my art.

Anyway, I've got some big news!

GAMES

So, unfortunately I ended up scrapping Montamer. I couldn't get a great look for the game, and never even got around to coding it for the game jam, so eventually I just decided to shelve it. However, I DID end up making something for the Strawberry jam 2 game jam!

You can play the proof of concept demo here!
 So while I did shelve Montamer, I had a lot of fun making the Renamon sprite I did for it and eventually just decided to make a game about her. I loved virtual pets as a kid and had a lot of the Digivice toys they made so I wanted to make something like that. I only had about a week left for the jam, so I only really had time to begin making a sex scene for the proof of concept demo along with all the menu sprites. But hopefully it'll give you a good gist of the game's style and potential.

A look at the game's UI
Basically the game is going to involve raising and training your very own Renamon. You'll be able to feed her various meals, train her stats through mini-games, have sex with her to develop her love making skills, buy data chips and food from the shop to give her new abilities and stat increases, and most importantly, fight other digimon. The mini-games will very simple games inspired by mini game collections like WarioWare. Actually, if you've ever played Fist of Inma by FullFlap, the mini-games will be similar scope of those hopefully. They will increase things like speed, strength, defense, etc. There will be an energy systm in place, so you'll have to let Renamon rest every now and then or she'll refuse you. I'm still not sure it that'll be through a day system or something similar but I'll let you guys know when I do haha

Some screens from the mini-games in Fist of Inma


For the shop, you can purchase data chips and install a limited number of them on Renamon that could give her access to new moves in battle, give her passive abilities, or increase her stats. These will be tied to the what ever time system I end up sticking with. So for example, if it's days, then every day will have a new random selection. You'll be able to buy different food here too that can give different effects to Renamon.

The sex training scenes will look like this
As for battling other digimon,  you'll be able to fight 3 different digimon in a 1 on 1 battling system similar to Pokemon. It'll be a battle fuck system so while you can overcome you enemy by shear force, you can also fuck them into submission. I still need to figure out how all the stats will break down, but I want this to be not super complex while still having some depth to it. I'll be doing research on other games and seing how they use their systems, but I want the ability to have teasing, knock downs, fucking abilities, reversal systems, and meaningful choices once you or your enemy start to get sexed. Winning a battle will make Renamon more happy and provide money, while losing will make her unhappy and grant no money. I might have exhibition matches and tournaments so there would be quick single matches you could do or a succession of battles that would yield more rewards. The enemy digimon will have their own levels of difficulty based on their reward so a level 3 Impmon might be harder, but would also offer more rewards if you can beat it. You'll be able to select from a pool of enemy digimon that will cycle out just like the shop.

There will be multiple scenes that will train specific sex stats for battles

Now for the most work intensive feature and one that I'm not sure if I'll keep in yet. I originally wanted a "Fat/Fit" system that would change depending how much Renamon eats or trains. She would start as "Average" but could become either based on how you raised her. The body types would not only have passive bonuses, but would also change ALL the scenes in the game. So basically this system will end up tripling the work required for the game. I'm not sure if I'll  end up going through with it, but I think it could  be fun, and I'll think about doing it once I finish doing this with all the average body scenes in the game.


So yeah that's basically the gist of it. It's scope is pretty big and while I've been trying to plan out my games more, the idea for this was literally "Renamon's got a great ass and a nice figure, I should draw her. Wait no, an animation. Hell, let's make another game!". So there's a chance I might cut or rearrange things, but I want to practice coding more, so I'm up to the challenge. Plus I've been on a real big Renamon binge lately, so this is a great way to handle it lol



PIXEL ART

That's not all though.On my break, I wanted to practice some pixel art! I ended up doing a lot of non-project stuff since I wanted to practice animation more and I think I'm starting to get a better workflow going so hopefully I'll be able to make these faster in the future.








I've really taking a liking to pixel art recently and I've been doing more and more when I get the chance. Alongside my games, I'm planning to make some standalone animations so I hope you look forward to those!

DRAWINGS

As for drawings, I've made a lot of progress on the Majin Android 21 image set, but unfortunately it's not finished yet. I know it's been like a decade since I said I'd get it out but so far it's my biggest one so it's going to take a while to polish it the way I want to. Also fun fact, it's exactly 21 drawings for the set. I didn't even do that intentionally lol I started out with 5 and it just grew into a bigger set from there. But right now I'm almost done with the lighting and shading and then I just have to add the cum and effects, so it shouldn't take much longer. But here's a teaser for y'all just to prove it exists:



I also have a couple of sketches I wanna clean up too so those should be coming soon. I've been unsatisfied with my super hard pixel inking brush, so I'm going to be testing some new ones and seeing how they feel and look.

WEEKLY PLANS

So for plans this week, I'm mostly going to be focused on coding since I want to switch off coding and art every other week so I can focus easier on each and not juggle everything at once lol So I won't be doing too much art. But I will be working on games.

- Getter Graffiti update:

  • Fix spray code (current spraying is too unreliable)
  • Redo splash screen ( tried a different style and low key think it looks like ass)
  • Add a few new graffiti sprays
  • plan out 2 other enemy types
  • Start implementing the chaser
  • work on Game over CG if possible
- Renamon update:
  • Renamon stats code
  • Work on the vag scene
  • Give Renamon an idle animation on the home screen
  • Stats menu
    • UI
    • Show and update stats in menu
  • Train mini-games planning
  • Figure out how resting will work
  • Make sprites for exit buttons
- Little bit of work on Majin 21
- Some Misc pixel work for practice

I'll be doing some IRL stuff as well this week so I'm not 100% sure I'll get all this done, but I'll try  my best!

See you all next week!

P.S

Oh! Also, people have been asking me if they can get email updates whenever I make a post. Originally I though just following the blog would do, but apparently it's a separate widget. So I've added it on the side if you want to receive email notifications! Just type in your email and it should let you know whenever I make a post!