Tuesday, September 26, 2017

Usagi Star demo #1 delayed

Hey everyone,

So unfortunately I forgot I had a family vacation planned for this week meaning I'm not going to have nearly as much time as I would like to work on things. So the demo will be delayed by a week. I plan to have it out by the 9th and then will try to release demos every month or so as I add in the rest of the game's features.

Monday, September 25, 2017

September 25th weekly update! Usagi Star work

Hello everyone,

Still working on the demo for Usagi Star. I'm trying hard to get it done by next Monday so you all can at least get a hang of what the game will be like, but at the same time I want to try to include all the different things I want feedback from and there's still quite a few things I wish to add. Plus there's a few real life things I have to do as well, but I should be able to make the deadline. The demo won't be anything crazy, it'll pretty much be a snippet of a level without most of the polish, but it should give y'all a handle on things and feedback will be helpful for development in the future. Here's a touched up version of one of the Cat NPC's that can be rescued in the game. There will be two total in the demo, though I still need to figure out what bonuses they'll give haha

Other than that I've been practicing painting more every now and then. I've been posting more things online but truth be told I'm pretty shy about it so my nervousness is making the process a lot slower than I would like it to be. Hopefully posting here regularly will help that haha. Anyway, I'll post the stuff I got done below:
Little Splatoon doodle I did as a style study

Some character design concepts I did for fun. Which one is your favorite?
That's it for the most part. I'm gonna try my best to get the demo out by next week so I'll see you all then!

Monday, September 18, 2017

September 18th weekly update! Painting practice

Hello everyone,

So this week was pretty productive. I've really gotten back into painting so I've been doing it more and more, but I've made a few strides in programming when it comes to the games projects and I should have most of the basic features I want for Usagi Star in the next week or two. Once I finish that it'll be onto polishing some of the things and making everything look good. I've been thinking of adding some animated CGs for some of the scenes but it would increase the amount of work by quite a lot and I'm still new to animating so I will most leave for something I do in later projects, but we'll see. I have a very small project I'm working on in the background to test how fast/ good I could make these scenes so if it goes well, I might add it into Usagi Star.

Other than that I've just been doing more paintings and trying to post my stuff to as many places as I can. Still have a few sites I need to put my stuff up on though. I did a few paintings this week as well. I colored a Felecia sketch by The Terrible Con, you can check his awesome stuff here, and an image set featuring Tsuyu "Froppy" Asui. I didn't another painting for a tumblr art jam, but it's been delayed to next week so I'll hold off posting it until then. I'll doing another painting for #BoobjobBuesday on twitter this time featuring Satsuki. Should hopefully get it done by tomorrow though unfortunately I haven't started yet haha




But that's all for this week. I'll be doing programming for the most part this week and trying to get things rolling and getting more confident working with Unity and coding in general. See you all next week!

Monday, September 11, 2017

September 11th weekly update!

Hey everyone,

So this week I got some good progress on Usagi Star. I implemented picking up power ups and changing the shot type to match the power up you got. I only have it working for spread shot right now so I'll be adding laser shots next. I also fleshed out all the CGs I want for the game and the overall story so now it's more of a matter of just getting things done. I plan to have Usagi Star done before the year is over so I'll be putting Miracle Hill on the back burner a bit just so I can focus more.

Other than that I spent most of the week painting and practicing coding stuff, algorithms specifically. I did a piece for #BoobjobBuesday fo the squid sisters from Splatoon that I think came out well:

You can find more variations of the pic on my tumblr or pixiv. I'm working on the next one at the moment. It's gonna be a sketch set of Froppy from My Hero Academia. I think I'll probably do a finished piece of one of them depending on time. There's also a "Slut Mania" artist event on tumblr featuring Sonic stuff that I was thinking of doing.It's due date is the 16th so hopefully I'll have enough time haha

But other than that I'm gonna do more anatomy and painting practice to get more used to things. I'll probably start laying out the Usagi Star CGs and start getting those done.

See y'all next week! 

Monday, September 4, 2017

September 4th weekly update! Drawin' and paintin'

Hello all,

So I had a pretty productive week. Got a lot of painting done and planned out what I wanted out of Usagi Star and Miracle Hill. Usagi Star should be out before the end of the year, then Miracle Hill will be next sometime in the future. Things might slow down once I get a job ( currently still looking for one) but I'll still try my best to make things happen.

As for the comic I mentioned last week, I didn't get too much done on it yet since I wanted to practice my painting a bit more before I dived in. Actually after reading some more manga/comics I actually want to change a few panels for more variety so I guess putting it off a bit was for the best haha

I got some Usagi Star Sprites done and planned out some of the CGs I want for it. So far the game will be pretty small, but I think it'll be good for a first project to get myself accustomed to things. I'm going to try and give it a really nice presentation value too and make everything feel really cohesive.

Miracle Hill is going smoothly, though I might slow development on it while I work on Usagi Star so I don't overwhelm myself. I fixed a problem I was having with the parallax scrolling so that's looking a running much better in my test demo. Still working out how I will do the CGs, but I worked out how I want the HUD and pause menu to look. Like Usagi Star I want these to have a good presentation value to them so I'm working hard to maximize quality without greatly increasing the amount of work needed. I also am probably going to change the story a bit so it's simpler and can be understood without knowing English since I'm hoping to sell it in Japan too. After working on the other comic project, I want to see if I can add comic elements through the game such as for cut-scenes or during H- events. It would kind of be like Parasite in the City's opening. I also worked on a few sprites for NPCs you can rescue as you're going up the mountain. Here's a WIP example: 

Also I started doing DieselBrain's "BoobjobBuseday" on twitter. It's a fun way to practice drawing and connecting with other artists so I'm going to try to do it every week. I'm well into this week's pic and it'll be up tomorrow once I get it done on my Twitter. Here's some sketches I did of Raven for it:

Also did a little painting for Heiyuu's USHIERO game project. Seeing his stuff has really helped my spriting so I wanted to show my thanks lol Tried a new painting style with this one. Really want to have vibrant colors in my work so that's what I tried to do:


And that's pretty much it for last week. I'll be working on implementing power ups and enemies in Usagi Star and completing the plans for both Usagi Star and Miracle Hill. I also want to get back into spriting on work on my environment work so I'll most likely be working on the backgrounds for Usagi Star as well. 

See you next week!