Tuesday, March 13, 2018

March 13th weekly update! I'm back! Let's go!

Hey everyone!

So I'm back from my "break". I was still working on things, but I took some time to myself to think about things and my art overall. I was stressing myself out a lot, but I think I've got a better perspective for things and I feel more comfortable making my art.

Anyway, I've got some big news!

GAMES

So, unfortunately I ended up scrapping Montamer. I couldn't get a great look for the game, and never even got around to coding it for the game jam, so eventually I just decided to shelve it. However, I DID end up making something for the Strawberry jam 2 game jam!

You can play the proof of concept demo here!
 So while I did shelve Montamer, I had a lot of fun making the Renamon sprite I did for it and eventually just decided to make a game about her. I loved virtual pets as a kid and had a lot of the Digivice toys they made so I wanted to make something like that. I only had about a week left for the jam, so I only really had time to begin making a sex scene for the proof of concept demo along with all the menu sprites. But hopefully it'll give you a good gist of the game's style and potential.

A look at the game's UI
Basically the game is going to involve raising and training your very own Renamon. You'll be able to feed her various meals, train her stats through mini-games, have sex with her to develop her love making skills, buy data chips and food from the shop to give her new abilities and stat increases, and most importantly, fight other digimon. The mini-games will very simple games inspired by mini game collections like WarioWare. Actually, if you've ever played Fist of Inma by FullFlap, the mini-games will be similar scope of those hopefully. They will increase things like speed, strength, defense, etc. There will be an energy systm in place, so you'll have to let Renamon rest every now and then or she'll refuse you. I'm still not sure it that'll be through a day system or something similar but I'll let you guys know when I do haha

Some screens from the mini-games in Fist of Inma


For the shop, you can purchase data chips and install a limited number of them on Renamon that could give her access to new moves in battle, give her passive abilities, or increase her stats. These will be tied to the what ever time system I end up sticking with. So for example, if it's days, then every day will have a new random selection. You'll be able to buy different food here too that can give different effects to Renamon.

The sex training scenes will look like this
As for battling other digimon,  you'll be able to fight 3 different digimon in a 1 on 1 battling system similar to Pokemon. It'll be a battle fuck system so while you can overcome you enemy by shear force, you can also fuck them into submission. I still need to figure out how all the stats will break down, but I want this to be not super complex while still having some depth to it. I'll be doing research on other games and seing how they use their systems, but I want the ability to have teasing, knock downs, fucking abilities, reversal systems, and meaningful choices once you or your enemy start to get sexed. Winning a battle will make Renamon more happy and provide money, while losing will make her unhappy and grant no money. I might have exhibition matches and tournaments so there would be quick single matches you could do or a succession of battles that would yield more rewards. The enemy digimon will have their own levels of difficulty based on their reward so a level 3 Impmon might be harder, but would also offer more rewards if you can beat it. You'll be able to select from a pool of enemy digimon that will cycle out just like the shop.

There will be multiple scenes that will train specific sex stats for battles

Now for the most work intensive feature and one that I'm not sure if I'll keep in yet. I originally wanted a "Fat/Fit" system that would change depending how much Renamon eats or trains. She would start as "Average" but could become either based on how you raised her. The body types would not only have passive bonuses, but would also change ALL the scenes in the game. So basically this system will end up tripling the work required for the game. I'm not sure if I'll  end up going through with it, but I think it could  be fun, and I'll think about doing it once I finish doing this with all the average body scenes in the game.


So yeah that's basically the gist of it. It's scope is pretty big and while I've been trying to plan out my games more, the idea for this was literally "Renamon's got a great ass and a nice figure, I should draw her. Wait no, an animation. Hell, let's make another game!". So there's a chance I might cut or rearrange things, but I want to practice coding more, so I'm up to the challenge. Plus I've been on a real big Renamon binge lately, so this is a great way to handle it lol



PIXEL ART

That's not all though.On my break, I wanted to practice some pixel art! I ended up doing a lot of non-project stuff since I wanted to practice animation more and I think I'm starting to get a better workflow going so hopefully I'll be able to make these faster in the future.








I've really taking a liking to pixel art recently and I've been doing more and more when I get the chance. Alongside my games, I'm planning to make some standalone animations so I hope you look forward to those!

DRAWINGS

As for drawings, I've made a lot of progress on the Majin Android 21 image set, but unfortunately it's not finished yet. I know it's been like a decade since I said I'd get it out but so far it's my biggest one so it's going to take a while to polish it the way I want to. Also fun fact, it's exactly 21 drawings for the set. I didn't even do that intentionally lol I started out with 5 and it just grew into a bigger set from there. But right now I'm almost done with the lighting and shading and then I just have to add the cum and effects, so it shouldn't take much longer. But here's a teaser for y'all just to prove it exists:



I also have a couple of sketches I wanna clean up too so those should be coming soon. I've been unsatisfied with my super hard pixel inking brush, so I'm going to be testing some new ones and seeing how they feel and look.

WEEKLY PLANS

So for plans this week, I'm mostly going to be focused on coding since I want to switch off coding and art every other week so I can focus easier on each and not juggle everything at once lol So I won't be doing too much art. But I will be working on games.

- Getter Graffiti update:

  • Fix spray code (current spraying is too unreliable)
  • Redo splash screen ( tried a different style and low key think it looks like ass)
  • Add a few new graffiti sprays
  • plan out 2 other enemy types
  • Start implementing the chaser
  • work on Game over CG if possible
- Renamon update:
  • Renamon stats code
  • Work on the vag scene
  • Give Renamon an idle animation on the home screen
  • Stats menu
    • UI
    • Show and update stats in menu
  • Train mini-games planning
  • Figure out how resting will work
  • Make sprites for exit buttons
- Little bit of work on Majin 21
- Some Misc pixel work for practice

I'll be doing some IRL stuff as well this week so I'm not 100% sure I'll get all this done, but I'll try  my best!

See you all next week!

P.S

Oh! Also, people have been asking me if they can get email updates whenever I make a post. Originally I though just following the blog would do, but apparently it's a separate widget. So I've added it on the side if you want to receive email notifications! Just type in your email and it should let you know whenever I make a post! 


4 comments:

  1. Damn, shame about Montamers... Really did like the premise of the game.

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    1. Yeah unfortunately the game just wasn't coming together. I might come back to it in the future, but for now I've decided to work on other things.

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  2. Getter Graffiti reminded me of Rayman Legends music levels, which was the most fun I ever had in a platformer, so I was thinking that if you scrapped the randomly generated levels, and carefully crafted them matching the music beats, also considering the quality and smoothness of the pixel art, you could make a SFW version of the game and sell it on steam. It's a lot more work, but the base concept is really fun, it's up to you what you do with it. Outlines on the characters would also help keep track of everything while in motion.

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    Replies
    1. I do like that idea, but I don't think I'd be able to do it based on how much it'd increase the game's scope. Not only would it require a lot more pixel art and design work, I'd have to find or commission a lot more music for the game. I do like the idea of matching the beat, but since Getter Graffiti was meant to be a small game, I'll probably keep it as is.
      And while I'm not sure if I'll be able to do it, but porting to Steam would be pretty cool, though I would have to change A LOT of the sprites xD But we'll see what happens.
      Thanks for the suggestions!

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