Monday, December 23, 2019

Deccember 23rd weekly update! Holiday wishes!

Hello everyone!

Happy Holidays! I hope you are all ding well and are finding some time to relax a bit. Sorry it's been a while since I've updated this blog. Things have been hectic during the holiday season and most of my free time has gone into the Pyra Finale. I ended up losing an entire week of work at the start of December that really threw my schedule out of loop.  But anyway let's get into things:

GAMES

Unfortunately games are still taking a back seat to animations this month. I'll detail my plans about it near the bottom of this post since I've not working on them as much as I want to. But my Patreons did pick Midna for this month's tiny-game poll. This time around it will be more like an interactive animation player with 2 poses, vaginal and anal, each having a cum button and scene. I wanted to keep things basic this time around since I was already behind on things. I was originally going to call the game "Midnight Princess"  but it's too long for me to pixel it out with this resolution haha I'll let you all know when I come up with a better title. Anyway, here's a mock up wip of the title screen:

I also squeezed in a bit of work for Fox Hole. I think the game's development has gone a bit off rails, so I want to sit down when I have a bit more breathing room and structure the game properly so I don't run into problems later. Here are some mock ups for the game's UI for checking stats and selecting a taming scene. 


I haven't gotten nearly as much done as I wanted to for Renapet and at this rate it's looking like I'll miss my goal of having a new demo out by the end of the year. It's just poor planning on my part, so I will be detailing below how I plan to remedy this for next year.

Animations


Most of this month has gone towards doing the finale for the Pyra set. Unfortunately I've missed the deadline by quite a lot, but it's a really lengthy animation ( up to 400 frames before I even repeated the loops for dialogue). So I hope it will be worth the wait once it's all finished.  

Also I don't think I posted part 3 here as well, so I'll link that below. It was a bit too big for a gif, so I made it into a video. You can find it here: Pyra - No Nut November Part 3

My patrons also picked Zero Suit Samus for this months animation. It will be a simple loop this time around. Here's a sneak peek of the wip:


The Booette and Isabelle animaitons have taken a back seat this month since I'm already way past the deadline for Pyra. I apologize for the delay again. I'll details my palns to remedy it near the bottom of this post. 

Wrap Up

So as we approach the New Year, I wanted to reflect on how I've been handling things for the few months of 2019 I was active. I think my biggest issue is putting too much on my plate, and then also adding bonus animations here and there. This just leads to more and more things being pushed back. So for 2020, I want to restructure how my Patreon will work and also focus on project management so I can minimize delays and get things out to you all faster. It's been tough trying to juggle a lot of things at once, but I hope you all will bear with me as I get my bearings with things. Once again sorry for the lack of public updates here as of late, but I'll try my best to stay on top of them. And as always you can support me and get some other goodies at my Patreon:  www.patreon.com/countmoxi

That's all for now. This will be the last update for 2019, so I wish you all a Happy Holidays and a wonderful New Year! See you in 2020!


Tuesday, November 26, 2019

November 26th weekly update! Young Icarus

Hey everyone,

Sorry this update was a little late. Updates will be on Saturday or Sunday from now on rather than on Wednesdays. Things are gonna be hectic with Thanksgiving coming up, but I'll do my best! So let's get into it!

Games


So unfortunately with all the animations I'm doing, I haven't had too much time to work on games. So Fox Hole and Renapet have fallen a bit behind schedule. That's my fault as I'm still feeling things out and trying to find a good balance with everything. So to get things back on track I'll be spending both December and January to have a bigger emphasis on games to get things back on track. I'll also be working on the Patreon animations for that month as well. Hopefully I'll be able to release Fox Hole and get Renapet in a good state in that time.

Animations


The first two parts of the Pyra animation have been released! I only have a few more days to go so I'm hoping I can wrap up the rest of it soon.




Due to the Pyra animations, the Booette anim has fallen a bit behind as well unfortunately. At the moment the main thing left to do is the secondary animation for it, so things like the hair and her dress moving. I will most likely have to push it back a bit, but after the Pyra set I'm going to focus on it to wrap it up since it's been taking a while.



The Isabelle animation has been progressing decently. My patrons have chose for Isabelle to have her Spring outfit opposed to the Winter outfit. The animation might have to be pushed back a bit like Booette, but I'm hoping that it will go smoothly.

Wrap up


So for the rest of November, I'm going full throttle on The Pyra animations, Booette, and the Isabelle animation. I'm hoping to get everything finished before the end of November but I might have to push a few things back depending on how things go, especially with the holidays around the corner. I'll keep you guys posted on how things go. As always you can get sneak peaks, access to polls, and other goodies on my patreon:


That's all for now. See you next week!

 


Thursday, November 14, 2019

November 14th weekly update! Four Square

Hey everyone,

Sorry this update is late again. Been juggling a lot of things for both this and real life stuff. But anyway lets get into it!

GAMES

Fox Hole is coming along nicely. I'm still planning out the ending and some of the stats that will be in the game, but most of the gameplay scenes are set in stone. There will be 3 total tame scenes. The one where she's stuck in a wall, one where you jerk off to her as she lifts her dress, and one where you can lick and finger her. Each one will increase her stats differently so you'll have to try and balance actions depending on what you want to do. The game might go past November with all the other things I have going on, but hopefully things will go well. I'll keep you all posted!


Renapet is going a bit slower than I want it to. I planned to take this month a tad easy and just work on Renapet, but I wanted to do some animations for the holidays (both of which are late unfortunately) and this month eventually got a tad bloated as far as content I'm working on. I'm hoping I can still make a new demo by the end of the month, but I'll be cutting things close. Regardless of my progress, I will most likely spend December and January with Renapet as the focus so I can get the game in a good spot where I have all the elements laid out. I'll let you all know how it goes.


Neko Touch also has an Android version! Sorry this one took so long. It was quite aa hassle getting everything set up for it. But now that I laid things out for it, future games shouldn't be such a hassle. You can fin it on my itch.io page!



ANIMATIONS

The Booette animation is going well, though it's woefully behind the Halloween deadline I set. I'm trying to make my animations more than just loops, so this one will be quite involved with a few lead in scenes and a bit more of a story. I also want to add sound to this one and make a bit more of a movie. Hopefully I'll be able to wrap it up before the 20th.

I'll also be doing a small set of animations featuring Pyra from Xenoblade 2. The first part should be out soon so I don't want to spoil the story of it yet haha but basically it will be a few basic animations leading up to a climax where you will have sex with her. I already have a lot to do this month so these animations won't be too complex, but I hope you look forward to them!

The Isabelle Patreon is also going pretty well. I'm still laying out the key frames for this one, but it will be an animation with a bit of an intro like the Booette one. Basically Isabelle has called you at night saying she needs your help, and you head on over to help her. When you find her, she's in an alley, bent over with her ass presented towards you. She says she's entered a heat and needs your help. Then the sex scene begins haha I think it will be a fun one. Hope you look forward to it!

CONCLUSION

So like I mentioned earlier, I initially wanted to take this month a bit easy as I get back into posting and stuff, but I wanted to get some animations out for the holidays so I'll be quite busy this month haha like I said before, Renapet's development has fallen a bit behind, so I will dedicate December and January to it; making sure I can get it in a good spot before too long.

 Anyways I'll let you guys know how it all goes and keep you posted. See you next week!

Wednesday, November 6, 2019

Novermber 6thb weekly update! Roling motion

Hello everyone,

Sorry this week's update is pretty late. Ran into a few things I needed to take care of. I'll will try to get these out on Saturdays or Sundays in the future. But I want to start by saying thank you for all the support! It is really heart warming to come back to people knowing they want to see more of you're stuff! ^-^

Anyways, let's get into things!

Games

Renapet:

The Renapet update is going well. I'm hoping to basically remake the old demo with the new art and also add in the Defense training game Rena Catch. I also want to start laying out the UI for things like the status screen, shop, and other options. But those will be low priority over just getting a build out that I can add on to.


Patreon mini game: Fox Hole

Now that the mini game poll is over, I can announce that the next mini game will be Fox Hole. In this game, you will try to tame a captured Delphox in 5 days before she runs away. She has 3 stats, happiness, discipline and stamina and you'll get a different ending depending on her stats on the final day. Each day you can either feed her, tame her, or let her rest. These 3 options will change her stats so it's important to balance them. I'll be posting more about the game as it goes through development with my patrons getting first sneak peeks. But for now here's a look at what the taming scene will look like. The UI isn't added yet, but there will be buttons for a blowjob, vaginal, and anal sex.



Pixel art Animations

Unfortunately I didn't have time to whip up a Halloween animation in time for the actual holiday, but I had an idea that I still wanted to do so it will be the next animation I complete. This time it will be a spooky animation featuring Booette to correspond with the new Luigi's mansion game. I want to start making a bit more longer animations opposed to just loops so this one will have a bit more things involved to give it more of a story. Hopefully I can get it done soonish, but there is still quite a few things to do with it.


My patrons also voted to have Isabelle from Animal Crossing featured in the next animation. I'm still bouncing around a few ideas, but I hope you look forward to seeing it soon.

Plans

My main goal is to finish the Booette animation, but that might get pushed to next week the way thigns are going. I also want to finish the assets for Rena catch and start implementing the other features previously mentioned in the new Renapet update. I'll also be working on Fox Hole when I get the time so the game has a good turn around time. I'll keep you all posted through weekly updates, but if you want to see sneak peeks, gain other perks and help support my art, feel free to check out my Patreon!


That's all for now. See you next week!



Tuesday, October 29, 2019

October 29th weekly update! Desperate Struggle

Hey everyone,

It's certainly been a while huh? Sorry about that. Not gonna lie, life still ain't going that great, but hey if I'm going out I may as well do it doing something I enjoy haha

Anyway let's get crackin'

GAMES


Renapet and Patreon




So I wanted to come off hiatus when I had an update to Renapet done. Unfortunately the new update isn't completed yet. But I made a dev blog on Renapet's itch.io page that you can check out that will explain the situation and status of the game:
https://countmoxi.itch.io/renapet/devlog/107005/renapet-oct-28th-project-status-update


It's a lot to write a gain so I won't be posting it here. But the gist is I show off a lot of the new art since I increased the game's resolution to 320 x 180 so it scales to 1920 x 1080 perfectly. I switched from the Unity engine to the Godot engine and it's been a much better work experience so far. I also explained how the training system will work and some of the mini games that will be involved with them. And how some of the combat will work for the Beat-em-up portion of the game. I'm currently going to try updating the game monthly and will keep you guys informed with weekly blog updates every Saturday or Sunday like before. I'm hoping to make a new proof of concept demo that will have the new art and UI and wil be a base I can use to start building the game on.

In order to speed up development of the game and also support my other works, I've also opened a Patreon to start gathering support for the game and my other works. This would help me work consistently on things instead of having to try and juggle everything at once. There are some perks to being a patron like being able to vote in polls for the next animation I make, polls for the next mini-game I make, animation and game sneak peeks, and more! Since I'm opening the Patreon so close to the end of the month and it's charge up front, all the polls in October will also run in November with the same choices. But I'll be adding the October results to the November ones so early patrons will basically be able to double the vote power they have. I though this would be a fair compensation since I didn't want people to pay for October when there's only a few days left in the month and not get anything for it. Any support is greatly appreciated and would help me make more stuff and get it to y'all faster!

https://www.patreon.com/countmoxi


Neko Touch

Neko Touch v1.0 is now available 



I've completed a tiny game (64 x 64 pixels) titled Neko Touch. It's a small game where you touch the butt of everyone's favorite Egyptian cat. This was just a simple clicker style game that I made to get back into the swing of things and learn Godot more, but I tried to make the game have some nice animations so it took a bit longer than expected. The game has 2 scenes with at least 2 speed setting animations and a climax animation for each. And the main mini game has quite a few transitions and animations as well. I hope you enjoy all of them. I also made several builds for the game so you can play on the device you want. I wasn't able to test the Mac and Linux builds but hopefully they work well.

The web build was having issues loading scenes and playing music at the same time. It would get stuck on the same note and keep playing it until the next scene was loaded and it sounded obnoxious. So for the web build I have the music fade in and out when a scene is loaded to avoid blowing out your guys' ears haha

The game is up on itch.io, but I also made a Gamejolt account and threw it up there as well. I plan to use Gamejolt along side my itch.io page from now on for uploading games, so you'll have more options of how to get my games.

https://countmoxi.itch.io/neko-touch

https://gamejolt.com/games/nekotouch/447231

My goal is to make a small tiny game like this every 2 months or so. Future ones will most like have gameplay taht's a bit more involved. The goal of making these will be to both learn the Godot engine more, and also get into the habit of completeing projects. There's a poll up on my Patreon that will determine what mini-game I make next so go check it out if you're interested!

OLD UNITY GAMES

So unfortunately, most of my old games will be on hold for a while. Since I'm no longer using Unity for various reasons (basically hated how it worked with pixel art and always felt like I had to twist it's arm to do basic things), most of these games will need to be remade in Godot. I though about just finishing them as they are, but since I was always rushing to complete the code at the last minute for game jams and such, the code bases are just terrible. Getter Graffiti is basically held together with duct tape, POME's dialogue system is all over the place and barely works as is, and Usagi Star wasn't written to be flexible enough for what I want it to be. So for now, I will make a few tiny (64 x 64 pixels) in Godot to get back into the habit of making games while working on Renapet, then I will return to these and complete them one at a time. I apologize for anyone that was looking forward to playing the completed versions of these game, but I promise I will get these done eventually,

PIXEL ART

This last month and a half I spent a lot of time finishing / polishing up a bunch of pixel art animations in order to get back into the groove and start finishing things. So here are all of them. They are in alphabetical order via name not chronological order haha

A hidden BJ scene of Agrias from Final Fantasy Tactics

An old anim of Anju from Ocarina of Time based on a scene from "The Real Legend 3" flash animation

Birdo animation for practice

Animation based on a pic Captain Kirb did of his OC Box. Tried to incorporate more effects in this one.

An animation of Oriole's OCs Candy and Vic. Tried adding visual sound effects to this one, lemme know what ya think about it.

Animation of VimHomeless' OC Captain Lily based on a dream I had. Wanted to have a lot of background elements in this one.

An animation of Pharah and Futa Mei based on Doxy's Groperwatch comic


Another animation of Oriole's OC Hella. The top is the original version but I spruced it up and added two more frames to see if I could improve it.

The Last Story BJ. Inspired by an incredibly bad joke I made lol Put a lot of work into the hair on this one. I think it came out alright.



A Mega Lopunny anim I made in a day for practice. Probably used too many frames for this one, but Ii think it has a cool effect.

An animation I made based on Mykiio's Heat Wave Lucario set. The animation was based on the hieroglyphics on the pillars. I liked Lucario's big tail and wanted to animate it haha

Lucina shake gifs similar to the ones I did earlier. This one is 6 frames instead of 5 so it's a tad smoother.



Old milk machine commission for Luxy 

Mii Gunner anim. Re-did the legs like 4 times. Still don't really like them but this is definitely the best version lol

Old Octoling anim I polished a bit

Ramona shake animation. It was fun to use the game's color pallet to make this one.





Swicth Dog anims for grey and red+blue. Always liked the idea of having this be how the console worked haha

An animation based on a pic Sketchboi08 did of their OC. I like the idea and animated it more practice.

Super old Wendy BJ anim


DRAWINGS

Unfortunately I've been doing more pixel than digital art as of late. I still want to practice digital drawings, but pixel art is most likely gonna be my main focus from now on. At the very least I'll try to do digital art promo pictures for all the games I make so I'll least get a few out every now and then. Here's the one I did for Neko Touch, didn't have enough time to draw a new logo haha



PLANS

So for next week I want to keep it light since I won't have as much time as I did in October. The next mini-game and next animation polls should have enough results to see what the winners are going to be so I'll let y'all know how things go. I'll also be working on Renapet in the mean time and will try to actually get something you guys can play out relatively soon. Once again, if you wanna show me some support you can check out my Patreon an get some extra goodies too:


That's all for now. I'll be going back to weekly updates on Saturday/ Sunday so I'll see you all then with some updates!

-Count Moxi