Monday, August 28, 2017

August 28th weekly update! Characters and painting

Hello everyone,

Unfortunately I was pretty busy this week preparing for a coding interview so I didn't get as much done as I wanted. I spent most of the week trying to find a good style for the CGs for Usagi Star and Miracle Hill. I was practicing on the style with one of my favorite artist's OC and that practice eventually turned into a comic idea, so I've been working on that too. I won't be posting pisc of it till it's all finished since I want it to be a surprise gift for the artist haha. At most it would take me a month, but I plan to power through it this week and get it out of the way. I forgot how much I enjoy making comics so I might use them for cut scenes in my games kind of like how Parasite in City did it. We'll see what happens.

I did rough out a sketch for the game over CG of the bunnies from Miracle hill, but I think I want to focus on my dynamic angles for the CG so I'm doing the rest of them with that in mind. Still working on getting enemies working for Miracle Hill. Just going to implement the Slime and see how it fairs. also have an issue with the parallax background so I'll be working to fix that too.

Overall it's been a very interesting week. I didn't get a lot of deliverables done, but I felt like I really pushed bass a hurdle as an artist so hopefully I'll be dropping more artwork soon.

See you next week!

Monday, August 21, 2017

August 21st weekly update! Art and sprites

Hey everyone!

So this week I got quite a bit done. I'm still working on getting a build up for Miracle Hill so I spent most of the week working on background sprites, events and how everything will look. As fat as new things go, I added "Kitsune statues" that the player can find to grant bonuses to them. For example, the first one will grant double jumping, while others will enhance hp, mp, or enhance attacks. There will be quite a few to be found, each designated by the number of tails they have. Here are some examples:

I also fleshed out the slime animation so I could figure out how I'm going to do the sex scenes in the game. Here's what the first "stage" of the animation looks like (there will also be fast and then climax animations):

I also worked on some "Wall asses" for one of the sections of the first level. I was mostly experimenting with these to see what looks good so let me know which one you guys like best:


I also spent most of the week drawing and sketching some things for Miracle Hill and some fan art of some of my favorite artists' characters. Unfortunately most of the sketches contain stuff I don't want to spoil for Miracle Hill, and I want to hold off on posting the fan art until I finish it. But I'll be posting them on my new tumblr when I get the chance! You can check out my tumblr and other links on the right side of the site menu, or here.

And that's it for this week. I'll mostly be focusing on programming stuff for the upcoming week and will be trying to add feature to Miracle Hill such as adding a melee attack and shooting projectiles. Also figuring out knock down mechanics and very basic enemy behavior.

See you all next week!

Monday, August 14, 2017

August 14th weekly update! Miracle Hill progress.

Hey everyone!

Not too big of an update this week. I've been working on making a minimum viable product for Miracle Hill ( basically a first build testing all the features), and a few sprites to see how  I should make the background look. Also did some coding to get parallax scrolling and a camera that follows the player correctly while still being bound by certain boundaries. There's still some bugs with these though so I'm still working on them. So things are moving along, but it might be a while till I hve anything proper to show.

I do have a few WIP sprites to show for the sex scenes in Miracle Hill:



I also added a slime enemy for the game. It will be pretty basic compared to the other enemies, but it's almost an H-game staple at this point haha

And that's it for the most part this week. I'll be working on the CGs for Miracle Hill and the splash screen for Usagi Star. See you all next week!

Monday, August 7, 2017

August 7th weekly update! Miracle Hill reveal!

Hello everyone!

So this week I actually took a vacation for a few days to hang with some friends so I didn't get the chance to work as much as I wanted, but I do have some new stuff to share!

First off though, I'll state now that I'm going to shelf the slimer project for now. It was mostly just a way to practice pixel art when I made it so I've been kind of haphazardly developing it. Plus the mechanics I want in it are pretty complex, so I'm going work on some other projects to get some experience first.

Speaking of which, I have a new project I've been working on! I will be creating a 2D-platformer action game called "Miracle Hill".

    It features a woman named Freya who returns to her mother's home in the woods, only to find out that her mother is missing and the house has been ransacked. After spending hours of searching, Freya starts to think she will never see her mother again. While thinking of her, she remembers the story of the mountain that her mother told her when she was a child: "She who meets the mountain god at it's peak, will obtain anything in the world they seek". Freya knows that the mountain is teeming with monsters and beasts, but to see her mother again, she will brave any danger and she sets off to see the mountain god herself!

The game will have several enemies in it's final version, but for now, I am focusing on making one good level, and then building more on top of it if everything works out. There are 5 total enemies planned right now: 3 bunny boys (red, blue, and yellow) that can impregnate Freya with eggs that she later gives birth to, a female dryad that possess tentacles, and a large wolf-man. The game will feature F/M sex, F/F sex, egg laying, tentacles, and large insertion (but not too crazy lol). Each enemy will have a gameover CG drawn by me, and I'm working to have dialogue that occurs during every sex scene to spice things up a bit.

As far as Freya herself, she will be able to due basic platformer actions such as running and jumping, but will also have offensive magic (melee and ranged, ranged costs MP),  some movement ability (still thinking of what would work best), and can masturbate to restore magic (orgasming/ having sex restores MP, but MP recovers slowly). Freya also has an orgasm bar and a lewdity level that changes her HUD icon and response during sex as well as the game's ending (slightly). I'm working on a game play difference that this would change as well.

I'll make a more comprehensive post later since most of this stuff is still in pre-production, but I'll include some sprites I made for it so far:
Freya: Idle, Idle to run, and run loop
Freya: Various Expressions

Enemy Concepts

Freya: HUD Icon


Freya: concept poses

I got some other sketches done as well. I made a character based on Sqoon's puwa design that I'll finish later, a Tsareena drawing, and some impmon femboy skecthes.



That's about it for last week. I'm not sure how much I'll be able to get done this week since I'll be pretty busy with some life stuff but we'll see what  happens. I want to get a control rig for Freya so I can handle her running, jumping etc and handle going in between rooms in a level. Still need to get an enemy structure for Usagi Star so I can test out spawning and making levels. We'll see what happens haha

See you next week!