Monday, November 13, 2017

November 13th weekly update! Full swing Usagi Star!

Hello everyone!

So recently I think my biggest problems with my game projects has been that I usually start out by making a character, then making some vague game play and H ideas around them, and get started with making sprites/ art for the game. I make enemies, environments, and think up main set pieces I want in the game, but I never really establish the exact numbers of enemies I want or specifically what mechanics I want in the game and what it should revolve around. Due to this, I think when I get to the middle of the project, it tends to stall out and since I don't really have any direction with the project, I end up dropping it, which has already happened to some of the games I've announced.

To combat this I've started mapping out exactly what levels I want, what those levels should contain, the game's narrative, set pieces, number of animations I'll need, needed scripts, characters, enemies, you name it, BEFORE I start development. I think doing all this helps on those days where I feel like the project has stalled out since I can look at the schedule and see what needs to be done. It also allows me to not have to rely on pure passion for the project and instead can look at it as individual tasks I need to complete that leads to something bigger.

So I managed to set aside some time for work last week and worked on some of the sprites for Usagi Star. Kyrieru was kind enough to give me some feedback on the HUD sprite I made and it was a big help and helped me isolate some of the problems I was having while also giving me some new tricks to implement.
Original HUD
Updated HUD

Kyrieru's edit and tips for metal and lines
Kyrieru really helped me understand lighting and metal reflection. He also gave me a good tip about lining sprites in that you should try to minimize black lines inside the sprite and instead just use them for the outline and very dark places. The eyes and overall face shape we also changed as the colors allowed for a smoother "blend" and made them pop more. I also edited the helmet shape and the star to look more appealing.

I'll probably still tinker with it a bit, maybe changing the eyes a bit more or some of the reflected light, but once it's finished I'll do some other expressions and add in animations to it.

I'm also going to have little dialogue parts during game play that happen between Usagi and other characters. It'll be like the dialogue from Star Fox. The girl on the right is the contact for Caturn that called for Usagi's help and will be  navigator throughout the game.

I think this will spice up the game a bit and add a bit more to each character and boss.

Other than that I have a good idea what I want the first level to be so I will be making background assets for that for the next demo. So instead f the next demo just being a touch up based on the feedback I got last time, I'll be trying to incorporate more things that I want to be in the game. So instead of just a space level, the background will be a bit more interesting.

I'm still in the middle of a move, but I'm hoping to have the first level fleshed out by the end of the year. I still have some other projects I need to finish too so it's gonna be busy haha

Until next time!

   

Tuesday, November 7, 2017

November 7th weekly update! Just a few things

Hello everyone,

Things have been a bit slow recently. I will be out of town for the rest of the week as well. I'll post the art I did at the end from last week if y'all haven't seen it yet.

Also been meaning to practice more pixel art so I did a few to get better:

A Lamp and a statue for practice

I have quite a few things in the back burner still but I'm gonna try my best to get stuff done and get things out there for y'all. I'm currently working on improving my drawing, coding, and design process to allow me to work faster and more consistently. I can't promise too much since I'll be pretty busy till the end of the year, but we'll see how everything pans out.

Till next time.

"Flex" Maniac set

No text version

Belated birthday pic for Jonxtu-2D




Monday, October 30, 2017

October 30th weekly update! Drawing up a storm

Hello everyone!

Small update for today. I decided to postpone the fan art image sets and the Usagi Star update to November since I wanted to get some Halloween painting out. Doing a total of 2 pieces and an image set, so I need to hurry so I can make them in time for Halloween haha I've one already finished and finished the Korra set too so I'll post those at the end.

I'm still also thinking of things to make blog posts of. I'm thinking of doing some "mini-reviews" of obscure H-games that I like/ learned from. And then having open discussion blog posts like what makes a scene interesting or what mechanics work best in H-games. I'll try to make a list or something and tackle it when I get the time and things stabilize.

For Usagi Star, the next update will happen sometime around mid to late November depending on things. Once I get the painitngs for Halloween done, I'll try to burst through the update objectives before I get busy over the weekend (I'll also be gone all of the following week). I'm also going to try and make a game design document for the game since I feel like I don't have a concrete enough plan for it yet and that's whats leading to the development stalling a bit.

Anyway that's it for me this week. gotta get back to work! See y'all next week!

Dancer Korra image set

The Terrible Con's Desi dressed for Halloween

Desi alt colors



Monday, October 23, 2017

October 23rd weekly update! October plans and Cat box

Hello everyone,

Hope everyone has been having a good October so far. Mine has been alright, but I haven't had as much time as I wanted to get things done. However, I did get the chance to work on a Korra image set  today so I should be posting that soon since all I have left to do is the colors. I also made some strides on the Halloween image set so that should be ready to go by the end of the month. But unfortunately I don't have anything too substantial to show besides this little Cat basket sprite I made:
Probably some steamed buns in there
But to recap, the things I want to get done before the month is over is:
  • Halloween set
  • Korra set
  • 2 fan art image sets
  • Usagi Star update
Truth be told The Usagi Star update might be pushed to later in November since I have a lot of real life stuff I need to get done before I can work on it. But we'll see what happens and I'll keep you posted. I also need to write a game design doc or something to state exactly what I want from the game because initially I meant it to be a lot smaller, but as I had more ideas for it, it kept adding things to it which has drastically slowed down development ( plus other things I keep doing on the side). I'm gonna spend the rest of the year finishing up everything I've started, and then try to work on focusing on one thing to make sure I can be more consistent with things.

I've also been thinking of using this blog to make, well, blog posts rather than just use it as a chronicle of work I've done. I figured I could talk about game design, art, coding stuff, or review/ analyze some of my favorite hentai games and mechanics. I've been playing a lot of games lately for breaks and I think there's a lot to discuss. Let me know what you guys think and if you'd want to see content like this.

Anyway that's all I got for this week. I'll be moving across the country soon for job purposes so my progress might slow down considerably later down the line, but I'll my best to keep making stuff for you guys.

Till next time!


Tuesday, October 17, 2017

October 17th weekly update! Lots of things in progress

Hello everyone!

I'm getting this out a little bit late since I've been pretty busy doing some IRL stuff so unfortunately I haven't had time to make as much stuff as I wanted and the weekly update completely skipped my mind. But I do have a lot of things in progress that will be coming out soon hopefully. I want to make an image set for Halloween too but I already have two in the back burner I need to finish plus the Usagi Star update for November and a few other projects I have grillin' in the back, so we'll see wat happens.

As far as the next Usagi Star update goes, I'm gonna try adding in more stuff to improve the game's quality of life. Here's the checklist for the update:

 -Pause menu

-Invulnerability after hit

-Controller support

-Menu controllable via buttons/ keyboard

I should have the update out sometime mid November. I'm gonna be working on making more of the game sprites as well as the CGs and replacing some of the W.I.P art I did for the demo, but like I said it might be a while since I'm gonna be doing a lot of stuff till the end of the year. But I'll try my best!

See you next week!

Monday, October 9, 2017

October 9th weekly update! Usagi Star tech demo released!

Hello everyone!

Whew! After a couple of days of staring at the Unity editor I finally have a demo of Usagi Star for you all!



It's on itch.io right now. It's a secret link so I haven't published it yet just so I can do some last minute fixes if anyone finds anything game breaking so you all will be the first to play the game! Seems like there was some trouble with the link when it still classified as a draft. I should have been able to send it to people with the link but the download itself wasn't working, so I just decided to make it public. Sorry if anyone ran into any issues with that.

A few notes:
  • I didn't have time to map the menu buttons to keys so you'll have to use the mouse.
  • Controls: 
    • Shoot --- Space bar
    • Move --- Arrow keys/ WASD
    • Quit   --- Escapee key
  • "Sex drive" system: When you pickup the spiral power up, Usagi's arousal bar will increase until she reaches orgasms. When she does, you gain a point of speed up to a total of 6 indicated in the HUD. The mo points you have, the faster you'll go. However, getting hit removes a speed point so you gotta be careful about it too.

I also made some promotional art, as well as a game over CG for the demo. I completely forgot to draw for the correct aspect ratio for the CG though so unfortunately I had to try and fit it in on the screen. But at least it's a mistake I made and solved before I made a bunch more for the game haha I'll include the 2 pics I did below the post.

Anyway that's about it for me, I;m gonna go get some sleep lol. Let me know what you thought about the demo and feel free to leave comments, bug reports/ problems, or any ideas you might have for the game.

Thanks for playing and I'll see you guys next week!

Usagi Star Action Pose

Game Over CG

PS: I forgot to add Usagi's tail in the action pose xD I'll fix that up later


Monday, October 2, 2017

October 2nd weekly update! Back to work!

Happy October everyone!

Now that I'm back from my family vacation I can get back to work on things. I don't have anything really to show for this week since I wasn't able to work on much, but things with the demo are going well and I should have some drawing coming up for you guys soon too. I did finish a little Marie doodle since I was testing out a new inking brush: 


Main thing left for the demo is getting the U.I assets done and getting it coded up and ready. After that it'll be adding the speed mechanic in and then once all the tools have been built I'll design a basic level. Once again it won't be anything mind blowing, but I think it'll give a good handle on the project and it's direction.

Also if you haven't already, you should check out Zell23's Forest of the blue Skin. It's a platformer where you fight and collect monster girls. Each of them have a unique way of being captured, from simply defeating them to satisfying them in some way, and there are a lot of them so the game has a lot to offer. The sprite work is also great too, I highly recommend the game.

The game is also FREE so go give it a download from his blog: http://zell999.blog.fc2.com/blog-entry-159.html

There's also a guide if you get stuck or have trouble in, or downloading, the game here: http://monstergirlunlimited.net/forum/viewtopic.php?f=85&t=5121

Forest of the Blue skin Bunny boobjob screen shot
And that's pretty much it. See you guys next week and I hope you look forward to the Usagi Star demo!