Sunday, July 1, 2018

July 1st Hiatus

Hello everyone,

Some real life problems have come up and I won't have time to make lewd art for quite a while until I figure things out. I'll let you know when I'm able to work on things again.

Have a good one,

-CountMoxi

Thursday, June 28, 2018

small delay on weekly update

Hey everyone,

Just wanted to let you know I will be making a weekly update later today, I was just too busy to do it yesterday haha

Hope you look forward to it!

Wednesday, June 20, 2018

Back from my trip

Hey everyone,

Just wanted to let you know I'm back from my trip. I wasn't able to find much time to work on stuff, but I'll be committing myself to get things done instead of start new things since I have a bunch of wip stuff that's popped up since I keep starting and stopping things. Hope you look forward to seeing them!

Have a good week!

Wednesday, June 13, 2018

June 13th weekly update! Won't be able to work for a bit

Hey everyone,

Things are progressing steadily, but I forgot that I'll be visiting family this week so unfortunately I won't be at my computer to get work done most of the time.

The Dark Magicians anim is almost done, just need to add a few more touches. The widow maker painting is also coming along nicely.  The small side game is making progress as well and I'm getting used to using Godot too. I'll let you know what it's about once I got a prototype since I don't want to get into the habit of showing stuff and not delivering. But I'll try to get a prototype out by the end of the month. Can't make any promises, but that's what I'm currently aiming for.

Also, a user on tumblr named Smoaer made a fan animation a while back in the style I used for Renapet and I'd thought I'd share it here too. I'd recommend checking out his other animations, especially if you like Renamon. You can find his tumblr here.

Well that's it for this week. I'll try to sneak in some work while I'm out of town so I can get some stuff out to you guys.

See you next week!

Thursday, June 7, 2018

June 7th weekly update! Paradigm shift (B I G post)

Hey gang,

Sorry for the low amount of posts lately. Have had a lot of things to do recently and I've been kinda scatterbrained on things so I have a lot of wip stuff but not much finished. So I've learned my lesson on that lol I'll try to focus more on one thing so I can get things done and out to yall sooner.  I also always get in my head a bit when I miss a post date or stop posting consistently and always feel the need to have a huge amount of content the next post to make up for it. I'll try to be better about that and just post things when I can and take the pressure off so I can just get things out to you guys when I can. Anyway let's break down what I've been up to. This is gonna be a LONG ass post since there's a lot on my mind, but hopefully it lets you all know what my plans going forward will be.

GAMES

So like I've mentioned before I've been learning about how important resolution in games are, especially pixel games, and how I can apply that knowledge to the games I'm making. Basically since I didn't have a hard resolution set outside of the aspect ratio and no pixel snapping grid, the graphics in the game could look a lot different that the way I've intended them to. I've been going over some solutions to this. In Unity, there's some ways to snap to a pixel grid and limit the resolution that I've been applying, and like before, I've changed the game's resolutions to be 16:9 ratios that scale to 1080 which have made all the images scale the way I've wanted them to, but like with everything else the change in resolution has provided some problems too.

For Getter Graffiti especially, I'm concerned that forcing the camera to move by pixel might make things a bit too hard to see in motion, but honestly I guess that problem might exist regardless of how the camera is reading things in. I'll mess around with the environment effects to try and make things a bit more visually clear. The other problem is how I'm going to do the CGs or more detailed pics. Since the new resolution I'd be using for GG is 384 x 2166, I'm debating how I'd do them since I couldn't do regularly drawn images, but can't really just pixel them out like my other stuff since it's a really big size for pixel art relatively speaking. I was thinking that I might just draw them out on a 384x 216 canvas on my tablet and lay everything out, then use Aesprite to do small fixes here and there. It might still take  a while, but it's probably the best solution. I'll mess around with it and see how I like the process. I also bought an app the other day that can be used to turn large resolution drawing into low res pixel art like pieces that might give me an advantage when making these, but I'll have to mess around with it a bit to see if I can really use it. You can find it here.

Since I primarily use pixel art for my games, I've also start to think that Unity might not be the best engine dfor me to use. I've used Unity as a main engine for all my projects for about 3ish years now, but since it's mainly a 3D engine, it's not always suited best for my needs. I also never really tried any other engine, so I figured it might be an alright time to try a few new things while I still can. Mainly I wanted to try out the Godot engine, which I've been hearing good things about. I haven't really sat down with it that much, but over the next week or so, I plan to try it out a bit a maybe make a small project since I'm still trying to make sure I understand pixel resolution, game scaling, and other nuances that come with pixel art games. I'll still most likely use Unity to finish Getter Graffiti, but since Renapet is still very early in it's conception and I'll have to redo it anyway, I might make it in Godot, if I can find some goo resources and get a good feel for the engine. REally it will just come down to which engine I think I can get the most work done in quickly and Unity has always been a bit of a slog when trying to get things right, so we'll see how things turn out with Godot.

PIXEL ART

I've been doing a lot of pixel art in between things, both for games and for practice/ fan art. A lot of it is still wip, but hopefully it'll whet your guy's appetite until I can wrap things up.





 ^ some more Getter Graffiti Sprays. Still trying to get a few of these out each week. Need to polish some of these to be more "graffiti" like. Let me know what you think of them so far.

Also finished the Sprint Cop's idle animation. Will be working on the sprint animation and the h-scene too in the upcoming days.

Another wip of Rena's idle animation for the beat-em-up portion of the game. Honestly I'm not sure if I'll stick with it. I feel like the 12 frame count make it feel a "sticky" for a lack of a better word and if I look at it long enough its almost as if the animation changes speed or hangs up at places. Idk, maybe it's just my imagination but let me know what you guys think of it so far! 

Rena tijob scene. I wanted some scenes where Rena might interact with other digimon or NPCs in some non hostile parts of the beat em up game ( specifically resting places like a bar or club where Rena can have sex to gain money at the cost of building up lust or something like that). There's still a bit I need to fix with it (Rena's tail color at the tip), but let me know if you guys like scenes like this. Trying to not have too many ass focused animations haha

Still plugging away at the Dark Magician Girls anim. It's actually almost done outside of some secondary movement and some fixing. at first it was going to be a simple loop, but I wanted to try to make my animations a bit more lasting/ memorable, so I added some more stuff to it that will hopefully make it more interesting to you guys. I'll try to have it out by next week if everything goes well. 


A little pic I did of a friend's OC for morning practice. It was used just to show that you don't need to make pixel art all that big or have a lot of colors to get a good amount of detail. 

That D.va sex arcade machine animation that I posted before is coming along smoothly. This a wip gif of one of the loops for it so it still needs some tweaking, but I still wanted to show you guys the progress I've made on it so far. I have quite a bit planned for it, so it might take a while, but I hope you guys look forward to it!

A super wip shot of the Lucina twerk animation I started about 2 days ago. If you're wondering why she has short hair, it's because I wanted to do 2 versions, one with long hair, and one with short hair (when she was pretending to be Marth) As you can tell it's still super rough and definitely needs to have the colors tweaked, but  I'll be working on it from time to time. It'll be in the same style as the other hip shake animations I've made. When I get done making a bunch of these I want to make a big post of them all together haha

Also just as a side note, I think I'm haphazard when it comes to my animation and usually don't have a good story board or key frames laid out before I start animating and just adjust things frame by frame as needed. So for future animations I'm going to try and plan them out more and hopefully this will take a lot of guesswork out of the equation and allow me to get things done quicker.
ARTWORK

I also found some time to work on more paintings. I want to keep practicing and eventually start doing some comics too once I'm more situated in life an projects since I think they will take quite a bit of time (honestly probably nowhere near as much time as making games) but I hope you guys till enjoy them. I know most of the people that follow me probably want pixel art the most, but I want to be able to deliver on this front as well so I'm going to keep at it and keep improving.

Had a little idea of BOTW Zelda getting her cheeks spread and wanted to convey it in a sketch haha I tried a different style of coloring since I think my old method takes a bit too long. Let me know what you guys think of it. 

A wip Widowmaker colored sketch. Usually it takes me too long to do lines so I'm looking at other was of going about doing them since I know a lot of artists that don't use super solid lines and instead let the paint and color do the work. I'll try to get this wrapped up by next week. 

another little idea I had of a Dragon Quest 3 party featuring Pokemon and of course Renamon haha ( she claims to be a Pikachu lol) I actually was thinking of making Pikachu the hero character but felt it'd be too easy, plus I have a real soft spot for Mega Loppuny so I felt she fit the role fine. She was originally going to be the monk, but since the party size is limited to 4 and you have to have a hero in your party, I figured I try to keep it somewhat accurate to the game haha

Some more sketches I did. Mostly of some Viera from Final Fantasy Tactics advance. Might make a small collection of the classes if I get the time. 
 PLANS

So I've been juggling a lot of things and I think that's what mostly been burnign me out on things so I'm going to try and limit myself more going into the future. Plus it's already Thursday so I won't have much time until the next post. But anyway, I want to work on:

- Dark Magician Girls anim
- Godot side project
- WidowMaker piece
- Cleaning up some stuff for GG and Renapet.

Well that's  it for now. Thanks for being patient with me while I figure all this stuff out haha see you next week!

Tuesday, May 29, 2018

No weekly update this week

Hey everyone,

Sorry, but there won't be an update this week. I have a lot of things I need to wrap up before I can get back to lewd work, so until then, my hands will be a bit tied. I'll keep trying to get stuff out to you all soon though! I hope you look forward to it!

Have a great week!

Wednesday, May 23, 2018

May 23rd weekly update! Finding the Rhythm

Hey everyone,

Shortish update this week. Ran into a lot of motivational problems trying to get things done and plan things out. Things aren't working out great for me IRL so I've been trying to fix things with mixed results. Just want to let you guys know what's up since it's been slowing down things. I've just been stuck in my head these last few days.

But anyway, I've been steadily working on things. I wanted to try and get an update out on tumblr and the other art sites every 2 days, but I think it just burnt me out. I want to try and be more product focused so I can do more and get more done with my art, but I've still got a lot to learn when it comes to getting things done and out the door.

But for things that are coming up, I have a couple of animations I'm doing for practice. A couple of them are for some fan art for some artists I like, so I won't be posting those until they're done. But I'm still working on the Dark Magician girl  and D.va anims. They're going to be a bit more cinematic than just the average loop I do which is why it's taking a bit longer than usual. But I should get the Dark Magician anim out later this week if things go well.

I made some new devlogs on itch.io talking about Renapet and Getter Graffiti. Basically the long short of it is that I ran into resolution problems again since my resolution wasn't divisible by 16 and would cause problems down the line for both games. So now I'm working with 384 x 216 which for GG isn't much of an issue, but it means I'll have to rearrange/ redo a lot of stuff for Renapet. So I'll steadily keep trying to get work done on those. I really don't know when I'll get an update out for either since I've just been out of it recently, but I'll try my best.

I've also been trying to do more drawings. I gonna try a work on a simpler style so I can make cleaner work faster. Personally I feel like none of my drawing are really conveying an idea or theme I want to express I managed to finish some Aster fan art I did of the game's protagonist so I'll have that posted below.




So that's basically it for last week. Really  just been unfulfilled/ unsatisfied by my art recently and it's been harder and harder to get work done, but I'll try my best. Maybe I just need to try something new, who knows. I want to try doing more OC work since I feel like I make a lot of fan art and while I like working with other's characters, it feels like I'm not making anything myself. I don't know. Gonna try to get that Dark Magicain anim done and maybe 2 small drawing while I do some game work hopefully.

See you guys next week.

Thursday, May 17, 2018

May 16th weekly update! Getting into the flow

Hey everyone,

Sorry for the delay on this week update. Like I mentioned yesterday I kinda burned myself out a bit trying to push the updates out which led to me taking a bit of a break. But I'm back now so let's get to the news!

GAMES

Okay. So like I mentioned before I wasn't able to get the updates for Getter Graffiti or Renapet out. The main problem I ran into was the fact that I had set myself up poorly and ran into many problems with the resolution. For starters, I didn't even pay attention to it in Getter Graffiti which cause a lot of small sub pixel problems. For Renapet, I tried to actually keep everything on the same pixel scale when I made the sprites, but failed to really implement that in Unity itself which also caused pixel scaling problems. Plus, while the resolution I chose could scale up to 1080, it didn't scale to 720 would intentionally could be an issue later when I'm doing ports to phones or other devices. The second resolution I used could scale the way I needed it to, but I later realized it wasn't a 16:9 ratio lol So I spent a lot of time researching how to properly scale pixel games in Unity and what resolutions to use.

I eventually landed on the resolution of 320 x 180. This scales well with 360, 480, 720, and 1080 at a 16:9 ratio and is a 16:9 resolution. The only problem is that it's noticeably bigger than my previous resolution so I might have to change some of the sprites. Namely the larger Rena sprites like the Vag scene and the "Sex canvas" where you select how to have sex with her. I'll most likely need to change the UI buttons too since they'll be pretty small now.

Original resolution of the vag scene

New resolution. There's definitely a lot more space haha
So unfortunately the updates will be pretty significantly delayed since I need to figure all this out and make sure it all works the way I want it to. I basically need to rework both games from the ground up just to make sure I handle all the pixel problems correctly and since both of their code bases were made during a game jam, I'll be patching those up too to get rid of the numerous small problems in both games ( in GG you can still fall through the floor if you do it right). Unfortunately most of this will be under the hood so I won't really have much to show until it's near to finishing. I'll keep you guys posted on how things are going. I've been trying to do a bunch more graffiti sprays for Getter Graffiti so when the update does happen there will at least be a significant content upgrade as well haha
RWBY-asses big graffiti spray wip. Still need to fix the colors and stuff haha
Also for GG I was thinking I could have some pallete swaps of the same enemies but give them different animations. This way I can keep the enemy functionality, but bring in some more variety in the scenes. I was thinking of having a female sprint cop and then a futa one. They'd have the same abilities, but would have different animations play out when they catch you. Let me know what you think of the idea, I sprited some designs below.


PIXEL ART

while I'm working on the games, I want to make some content to tide you guys over and get some animation ideas out of my head. Currently I have 6 animations in progress and 4 more that I have planned out but haven't began spriting yet. I'd post wips, but they're all a bit too early to show but I know I will have one of them done by the end of the week. The plan is to do one per week alongside the games I'm making. I'm also going to try to make them a bit more cinematic and have stages to them rather than just be loops. They'll take a bit longer, but I think they'll be more enjoyable. I'm working on the Dark Magician Girl and the D.va one I showed cased is up after that. I'll show wips when I tidy them up more!

I also did some work on that Renamon mating press loop. I'll probably finish it later to show how I want the scenes to progress. Someone informed me that I forgot to make the tip of her tail white though so I'll be going back and fixing that later haha

I also did some background practice to test out the resolution in unity. I started out with the old resolution I used from Renapet and had to adapt it for the new size which is why there's so much space at the top lol Might use it for something later. Also if your curious on who that green character is, I made a femboy alien Puwa based of Sqoon's designs for fun. I may do something with him later, who knows haha

Genus concept sprites


ARTWORK 

To get more content out, I also want to start doing a bit more paintings as well. I'm working on refining a "refined sketch" style so that I can hash out ideas and get content to you guys faster. I also wanted to start doing mini sketch comics (like 4 panels) that I think would be fun. I should have some stuff coming your guys way soon. But in other news I finally did the impossible and finished up that Majin Android 21 set! There's probably a lot of small issues with it but I just need to call it finished and move on to something else at this point lol



PLANS

So the goal right now is to maximize my content output while getting work done on my games. I plan on getting an animation done per week, a GG spray done per day, and animation work for Renapet. I wanna try to get a weekly small sketchy comic done too since I've been wanting to do a bit more original stuff and start developing some OCs. They wouldn't be anything complex but I think they'd be a good way to get the creative juices flowing.

So specifically for the week I want to:

- finish the Dark Magician Girl anim

- finish the Rena idle anim

- do more work on Rena's walk anim

- do a couple more GG sprays

- layout sprint cop anims

- do some simple drawings

- layout a comic idea

- continue fixing GG and Renapet resolution problems

- start implementing sprint cop functionality

- continue working on Renapet's beat-em-up tech demo

It will be a lot of work, but most of them are small things so I think it will work out. I want to find a good flow to my work output so I'll be testing the waters with this haha

Oh also, people were asking about donating outside of itch.io. I was thinking of setting up a paypal button or Ko-fi to give people more options. I don't want to pressure people into donating, but I'm always really appreciative of it, so I want to make it as easy as possible to do. Let me know if there are any other options that you guys would prefer and I'll try to get it done.

That's all for now. Gonna try to get some cool stuff out for you guys. See you next week!

Wednesday, May 16, 2018

Little delay on this week's update

Hey everyone,

There will be an update this week. Sorry I didn't have one last week. I was kind of burnt out from trying to get an update out and running into problems so I decided to take it easy a bit.

I do have some news to tell you guys about as far as projects go and some stuff to show off so I hope you look forward to it!
"Save Girl" sprite from an old game I never finished

Sunday, April 29, 2018

Demo delays...

Hey gang,

So despite my shonen anime-like determination to get these updates done, it just won't be possible to get what I want done between the work needed and some irl stuff I have to take care of. Sorry to disappoint you guys...

The main reason was really that I really increased the update to Renapet's size by a large margin and soon there was 1 extra animation needed, then 3, then 5 and honestly I just bit off more than I can chew, but I tried to make things look either really cool, really sexy or both, so I hope you guys will enjoy them haha A lot of it was trying to get an early concept for the beat em up game going, but outside of the animations needed, there was the host of coding issues needed fixing and things went a lot slower than I wanted them to as usual, and rushing code has never helped me in the long run so I figured it would be best to take it slow and do it properly the first time.

For Getter Graffiti, I'm kind of stuck in a rut with the graffiti sprites. All of them are starting to look lack luster to me since the size for them is kind of irregular and smallish anyways. Even the big spray sprites just look messy to me. Idk, maybe it's just me but it makes it hard to work on since I'm never really satisfied with the result. I'll play around with them more and do some research and see if  I can shape them up to what I want them to be a bit more. There's also still quite a couple of bugs code-wise and it got me thinking that it might be better to restart the project from scratch since I'll have to fix the pixel resolution of the game anyway and most of the code was "Game Jam" code so it's not written the best. I had planned to make the update more small in scale, but the more I thought about it, the more I thought it would be better to fix these issues now rather than keep building on a poor foundation. So the next update will be coming later, but will be a bit more substantial for the game overall and should fix a lot of the annoying issues in the game.

So yeah, unfortunately I won't be able to deliver this week. I actually did get a good foundation for the Rena beat-em-up. I have the combo system working and enemy health hit-stun states, but unfortunately I'm still working on stuff like knock back, proper hit boxes, and things like that. So I'm going to delay the updates to May. I'm not 100% when I'll get them done, but I'll set a hard deadline for the end of the month, and will just try to get them out as early as I can.

But since you all have been so patient with me, I'll throw some WIPs your way of stuff I got in the works. Let me know what you think and if you think anything needs changing since nothing is final yet.
Small mock up of the beat-em-up training area. Also a sand bag for you to practice moves on.

Same without the characters

Small idle anim for Impmon

Rena idle animation WIP. Was originally going to be something more static/ focused since I felt it fit her nature better. But I also wanted something more animated to keep the game's energy up so I tried to compromise and this was the result. Trying to have the breasts swing but not too much. It's not done yet, but let me know what you guys think about it. 

A special scene you can do with Impmon. Was one of the main reasons why I needed extra time haha This will kind of let you know how the other scenes in the game will work. Also gave Rena pink nips. Figured I'd emphasize the nipples in tit focused scenes but keep them more reserved in the other ones (implying they're inverted most of the time). Let me know what you guys think about this and if I should give her more prominent, pink nipples in the higher res vag scene.

A small idea I had that I wanted to turn into an animation. I'm liking how it's turning out and will add a few finishing touches before I start animating. Let me know if you guys notice anything out of the ordinary since I sometimes miss things haha

Another teaser for the Majin 21 set since it's taking half a millennium to finish

PLANS

I'll be taking a bit of a step back from Renapet and GG just so I don't stress myself out too much. I'm gonna try wrap up the Majin 21 set since I made some good progress on it and it's been hanging over my head so much that I just want to be done with it before I continue working on anything else. Then I'll solidify everything I want from the GG and Renapet updates exactly so I don't overload myself again. Might try to animate that Chloe hip shake anim just for practice too. 

Hopefully everything will go well this time around and sorry once again for having to push back the updates.



Wednesday, April 25, 2018

April 25th weekly update! Chippin' away

Heyo gang,

Small update for this week since I'm really busy. Plugging away at the updates for Getter Graffiti and Renapet and I'd much rather show you guys the demos rather than just screenshots of them lol. There's going to be quite a lot of foundation laying for Renapet since I hope to add a training area concept of the beat-em-up and finish the vag sex scene. There's also going to be  a lot of new art in the game so it's going to be a lot of content but unfortunately there still won't be too much actual game play yet as I still need to flesh a lot of it out. I hope to get the coding done over the next few days so I don't leave it all to the last minute like I always do haha For Getter Graffiti, I'm still going to try and add a few more pieces of graffiti and then fix a lot of the small problems with the game as well as try to add the Sprint officer in the game. It's getting a bit dicey though, as the update for Renapet is taking quite a bit of time and I'm worried I won't get this done in time, especially since I had planned to revamp the spray graffiti code so that is was more consistent. Anyway, I'll try my best regardless! I'll let you guys know as soon as the updates are available or if there needs to be a delay.
Impmon big chillin'
Anyway I have a few pixel animations I want to do once I finish the update. My Tumblr has been popping of recently and people seem to like my pixel animations so I'll be making more of them haha I'll still do art and stuff on the side, but for now I think pixel animations are a good avenue to explore. I really want to show you guys some wip stuff, but I'll wait a bit until I think they're in a more presentable state. I hope you look forward to seeing them in the future!

Also I'm still working on the Majin 21 set. I'm no longer 100% confident I'll get it done by the end of the month since I have the game updates to do, but as always I'll try my best. 

That's all for now. Hope you guys have a great week!

Wednesday, April 18, 2018

April 18th weekly update! Workin' and plannin'

Hey everyone,

GAMES 

Unfortunately I didn't get as much work as I wanted for the games as far as programming goes. Mostly I spent it trying to finalize what Getter Graffiti and Renapet will be. For the most part, I have things laid out.

For Getter Graffiti, I still want to add a few things in the design to give you more of a challenge than just dodge graffiti. I thought of periodically increasing the game's speed, but as the game stands now, things are kind of hard to see in motion (  at least the graffiti and sometimes the background elements)so I'll be trying to fix how the camera renders things in the coming weeks. Then I'll look to increasing speed. I also thought of  having to pick up spray cans and having different  costs for spraying graffiti depending on the size.I kind of like the idea, but at the same time it could easily make things too cluttered on the screen and be an unneeded layer of micromanagement, so I'm still not sure if I want to add it yet. A cool thing I wanted to add in was dash rings. This would sort of operate like the ones in Sonic where moving into one sends you forward at an increased speed for a short time. It could help the player distance them from the chaser a bit when they're in a pinch. I'll probably start thinking about how to implement it once I get the monthly build done. But for right now, I'm mostly just working on adding more content and polishing the code a bit so things are more consistent.

For Renapet, I'll be honest I spent most of the week kinda worried the project might get shut down due to copyright infringement. I'm going to try hard to present it as a parody and never explicitly state it as Digimon and always use "Rena" instead of "Renamon". It seems to work with game slike Something Unlimited and Four elements trainer so hopefully things goes well lol Other than that I spent time thinking of how I'm going to balance things out across the game. I spent a lot of time playing a bunch of different beat-em-ups and battle-fuck games since those are going to be the 2 main focuses in the game. I figured I could have the player gain experience points through both modes that they could then invest in Rena's stats. The problem I ran into is that with both of this modes in, I can't find a reason to having the "training" option in the game. Basically the problem is why would you play the mini-games when you can just play the main games? Even when I was looking at the game that inspired the idea, FullFlap's Fist of Inma, I never played the mini-games much because all they did was give give you some experience. I figured it would be better to just have those be rewards in the beat-em-up and the battle fuck game. Not only would it make both modes a bit more impactful, but it would also cut down on work that needs to be done (like this game's scope isn't big enough lmao). If anything, I might have one mini-game that could help the player get a small amount money if they don't want to commit the time to doing one of the main games since it might end up taking a while to complete one. It might be something simple like Rena delivering pizzas or something lol IDk I'll work on it and see what needs to be in the game once I get farther on figuring out the battle fuck RPG and Beat-em-up components.

PIXEL ART

So this week I started laying out a lot of pixel art for Getter Graffiti. I want to get about 5 new graffiti sprays for the update at the end of the month so I'll be working on them for the most part. I have some pixel anims planned in mind but they're a while off. I also want to get the Chloe Valens hip shake anim done sometime soon so keep a look out for that.

ARTWORK

Finished the last Renamon pic I wanted to do for Renamon appreciation month. I did a cum edit of it, but I's a bit subtle so I'll probably make the cum a bit more messy next time so it's more apparent haha





Other than that I've been trying to do some more painting practice. I really need to work on my lighting, rendering and lines. I'll have a few pieces out soonish to show what I've been working on. But for now I'll be focusing more on the game updates so you won't be seeing much drawings until after April.

Also I've been making good progress on the Majin set so it'll definitely be done before the end of the month. Once again, sorry that it's taking so long to finish.

PLANS

So I'm switching gears to go full throttle on the updates to the games. I'll layout what I want out of each update below:

Getter Graffiti v0.4
- Sprint officer implementation and animation
- Polish a few of the sprites already in the game
- Simple tutorial page
- Resolution fix/ pixel camera implementation

Renapet:
- Rena idle animation
- Complete vag scene
- Stats screen
- Early Beat-em-up concept
- Beat-em-up and Battle fuck UI
- Resolution fix/ pixel camera implementation

Also I've been doing a lot of fan art recently and want to start doing more original characters. I'm probably going to try and make some original characters and making some more original content after the updates. Maybe start doing some comics if I get the time. I think that'd be fun haha I hope you look forward to it!

See you guys next week!