Sorry for the delay on this week update. Like I mentioned yesterday I kinda burned myself out a bit trying to push the updates out which led to me taking a bit of a break. But I'm back now so let's get to the news!
GAMES
Okay. So like I mentioned before I wasn't able to get the updates for Getter Graffiti or Renapet out. The main problem I ran into was the fact that I had set myself up poorly and ran into many problems with the resolution. For starters, I didn't even pay attention to it in Getter Graffiti which cause a lot of small sub pixel problems. For Renapet, I tried to actually keep everything on the same pixel scale when I made the sprites, but failed to really implement that in Unity itself which also caused pixel scaling problems. Plus, while the resolution I chose could scale up to 1080, it didn't scale to 720 would intentionally could be an issue later when I'm doing ports to phones or other devices. The second resolution I used could scale the way I needed it to, but I later realized it wasn't a 16:9 ratio lol So I spent a lot of time researching how to properly scale pixel games in Unity and what resolutions to use.
I eventually landed on the resolution of 320 x 180. This scales well with 360, 480, 720, and 1080 at a 16:9 ratio and is a 16:9 resolution. The only problem is that it's noticeably bigger than my previous resolution so I might have to change some of the sprites. Namely the larger Rena sprites like the Vag scene and the "Sex canvas" where you select how to have sex with her. I'll most likely need to change the UI buttons too since they'll be pretty small now.
Original resolution of the vag scene |
New resolution. There's definitely a lot more space haha |
RWBY-asses big graffiti spray wip. Still need to fix the colors and stuff haha |
PIXEL ART
while I'm working on the games, I want to make some content to tide you guys over and get some animation ideas out of my head. Currently I have 6 animations in progress and 4 more that I have planned out but haven't began spriting yet. I'd post wips, but they're all a bit too early to show but I know I will have one of them done by the end of the week. The plan is to do one per week alongside the games I'm making. I'm also going to try to make them a bit more cinematic and have stages to them rather than just be loops. They'll take a bit longer, but I think they'll be more enjoyable. I'm working on the Dark Magician Girl and the D.va one I showed cased is up after that. I'll show wips when I tidy them up more!
I also did some work on that Renamon mating press loop. I'll probably finish it later to show how I want the scenes to progress. Someone informed me that I forgot to make the tip of her tail white though so I'll be going back and fixing that later haha
I also did some background practice to test out the resolution in unity. I started out with the old resolution I used from Renapet and had to adapt it for the new size which is why there's so much space at the top lol Might use it for something later. Also if your curious on who that green character is, I made a femboy alien Puwa based of Sqoon's designs for fun. I may do something with him later, who knows haha
Genus concept sprites |
ARTWORK
To get more content out, I also want to start doing a bit more paintings as well. I'm working on refining a "refined sketch" style so that I can hash out ideas and get content to you guys faster. I also wanted to start doing mini sketch comics (like 4 panels) that I think would be fun. I should have some stuff coming your guys way soon. But in other news I finally did the impossible and finished up that Majin Android 21 set! There's probably a lot of small issues with it but I just need to call it finished and move on to something else at this point lol
PLANS
So the goal right now is to maximize my content output while getting work done on my games. I plan on getting an animation done per week, a GG spray done per day, and animation work for Renapet. I wanna try to get a weekly small sketchy comic done too since I've been wanting to do a bit more original stuff and start developing some OCs. They wouldn't be anything complex but I think they'd be a good way to get the creative juices flowing.
So specifically for the week I want to:
- finish the Dark Magician Girl anim
- finish the Rena idle anim
- do more work on Rena's walk anim
- do a couple more GG sprays
- layout sprint cop anims
- do some simple drawings
- layout a comic idea
- continue fixing GG and Renapet resolution problems
- start implementing sprint cop functionality
- continue working on Renapet's beat-em-up tech demo
It will be a lot of work, but most of them are small things so I think it will work out. I want to find a good flow to my work output so I'll be testing the waters with this haha
Oh also, people were asking about donating outside of itch.io. I was thinking of setting up a paypal button or Ko-fi to give people more options. I don't want to pressure people into donating, but I'm always really appreciative of it, so I want to make it as easy as possible to do. Let me know if there are any other options that you guys would prefer and I'll try to get it done.
That's all for now. Gonna try to get some cool stuff out for you guys. See you next week!
If the pallet swap enemies would functionally be the same (so no gameplay difference), would we be able to get an option to toggle off futa? It's a pretty big turnoff for me. So if you toggled it off, all the enemies of that type would be set to the female one while you were playing through.
ReplyDeleteAh yeah that's a good idea. I'll see if I can mess around with things and have certain things toggle-able so people can only see what they want. Thanks for the suggestion!
DeleteAwesome, thanks!
Delete