Sunday, April 29, 2018

Demo delays...

Hey gang,

So despite my shonen anime-like determination to get these updates done, it just won't be possible to get what I want done between the work needed and some irl stuff I have to take care of. Sorry to disappoint you guys...

The main reason was really that I really increased the update to Renapet's size by a large margin and soon there was 1 extra animation needed, then 3, then 5 and honestly I just bit off more than I can chew, but I tried to make things look either really cool, really sexy or both, so I hope you guys will enjoy them haha A lot of it was trying to get an early concept for the beat em up game going, but outside of the animations needed, there was the host of coding issues needed fixing and things went a lot slower than I wanted them to as usual, and rushing code has never helped me in the long run so I figured it would be best to take it slow and do it properly the first time.

For Getter Graffiti, I'm kind of stuck in a rut with the graffiti sprites. All of them are starting to look lack luster to me since the size for them is kind of irregular and smallish anyways. Even the big spray sprites just look messy to me. Idk, maybe it's just me but it makes it hard to work on since I'm never really satisfied with the result. I'll play around with them more and do some research and see if  I can shape them up to what I want them to be a bit more. There's also still quite a couple of bugs code-wise and it got me thinking that it might be better to restart the project from scratch since I'll have to fix the pixel resolution of the game anyway and most of the code was "Game Jam" code so it's not written the best. I had planned to make the update more small in scale, but the more I thought about it, the more I thought it would be better to fix these issues now rather than keep building on a poor foundation. So the next update will be coming later, but will be a bit more substantial for the game overall and should fix a lot of the annoying issues in the game.

So yeah, unfortunately I won't be able to deliver this week. I actually did get a good foundation for the Rena beat-em-up. I have the combo system working and enemy health hit-stun states, but unfortunately I'm still working on stuff like knock back, proper hit boxes, and things like that. So I'm going to delay the updates to May. I'm not 100% when I'll get them done, but I'll set a hard deadline for the end of the month, and will just try to get them out as early as I can.

But since you all have been so patient with me, I'll throw some WIPs your way of stuff I got in the works. Let me know what you think and if you think anything needs changing since nothing is final yet.
Small mock up of the beat-em-up training area. Also a sand bag for you to practice moves on.

Same without the characters

Small idle anim for Impmon

Rena idle animation WIP. Was originally going to be something more static/ focused since I felt it fit her nature better. But I also wanted something more animated to keep the game's energy up so I tried to compromise and this was the result. Trying to have the breasts swing but not too much. It's not done yet, but let me know what you guys think about it. 

A special scene you can do with Impmon. Was one of the main reasons why I needed extra time haha This will kind of let you know how the other scenes in the game will work. Also gave Rena pink nips. Figured I'd emphasize the nipples in tit focused scenes but keep them more reserved in the other ones (implying they're inverted most of the time). Let me know what you guys think about this and if I should give her more prominent, pink nipples in the higher res vag scene.

A small idea I had that I wanted to turn into an animation. I'm liking how it's turning out and will add a few finishing touches before I start animating. Let me know if you guys notice anything out of the ordinary since I sometimes miss things haha

Another teaser for the Majin 21 set since it's taking half a millennium to finish

PLANS

I'll be taking a bit of a step back from Renapet and GG just so I don't stress myself out too much. I'm gonna try wrap up the Majin 21 set since I made some good progress on it and it's been hanging over my head so much that I just want to be done with it before I continue working on anything else. Then I'll solidify everything I want from the GG and Renapet updates exactly so I don't overload myself again. Might try to animate that Chloe hip shake anim just for practice too. 

Hopefully everything will go well this time around and sorry once again for having to push back the updates.



Wednesday, April 25, 2018

April 25th weekly update! Chippin' away

Heyo gang,

Small update for this week since I'm really busy. Plugging away at the updates for Getter Graffiti and Renapet and I'd much rather show you guys the demos rather than just screenshots of them lol. There's going to be quite a lot of foundation laying for Renapet since I hope to add a training area concept of the beat-em-up and finish the vag sex scene. There's also going to be  a lot of new art in the game so it's going to be a lot of content but unfortunately there still won't be too much actual game play yet as I still need to flesh a lot of it out. I hope to get the coding done over the next few days so I don't leave it all to the last minute like I always do haha For Getter Graffiti, I'm still going to try and add a few more pieces of graffiti and then fix a lot of the small problems with the game as well as try to add the Sprint officer in the game. It's getting a bit dicey though, as the update for Renapet is taking quite a bit of time and I'm worried I won't get this done in time, especially since I had planned to revamp the spray graffiti code so that is was more consistent. Anyway, I'll try my best regardless! I'll let you guys know as soon as the updates are available or if there needs to be a delay.
Impmon big chillin'
Anyway I have a few pixel animations I want to do once I finish the update. My Tumblr has been popping of recently and people seem to like my pixel animations so I'll be making more of them haha I'll still do art and stuff on the side, but for now I think pixel animations are a good avenue to explore. I really want to show you guys some wip stuff, but I'll wait a bit until I think they're in a more presentable state. I hope you look forward to seeing them in the future!

Also I'm still working on the Majin 21 set. I'm no longer 100% confident I'll get it done by the end of the month since I have the game updates to do, but as always I'll try my best. 

That's all for now. Hope you guys have a great week!

Wednesday, April 18, 2018

April 18th weekly update! Workin' and plannin'

Hey everyone,

GAMES 

Unfortunately I didn't get as much work as I wanted for the games as far as programming goes. Mostly I spent it trying to finalize what Getter Graffiti and Renapet will be. For the most part, I have things laid out.

For Getter Graffiti, I still want to add a few things in the design to give you more of a challenge than just dodge graffiti. I thought of periodically increasing the game's speed, but as the game stands now, things are kind of hard to see in motion (  at least the graffiti and sometimes the background elements)so I'll be trying to fix how the camera renders things in the coming weeks. Then I'll look to increasing speed. I also thought of  having to pick up spray cans and having different  costs for spraying graffiti depending on the size.I kind of like the idea, but at the same time it could easily make things too cluttered on the screen and be an unneeded layer of micromanagement, so I'm still not sure if I want to add it yet. A cool thing I wanted to add in was dash rings. This would sort of operate like the ones in Sonic where moving into one sends you forward at an increased speed for a short time. It could help the player distance them from the chaser a bit when they're in a pinch. I'll probably start thinking about how to implement it once I get the monthly build done. But for right now, I'm mostly just working on adding more content and polishing the code a bit so things are more consistent.

For Renapet, I'll be honest I spent most of the week kinda worried the project might get shut down due to copyright infringement. I'm going to try hard to present it as a parody and never explicitly state it as Digimon and always use "Rena" instead of "Renamon". It seems to work with game slike Something Unlimited and Four elements trainer so hopefully things goes well lol Other than that I spent time thinking of how I'm going to balance things out across the game. I spent a lot of time playing a bunch of different beat-em-ups and battle-fuck games since those are going to be the 2 main focuses in the game. I figured I could have the player gain experience points through both modes that they could then invest in Rena's stats. The problem I ran into is that with both of this modes in, I can't find a reason to having the "training" option in the game. Basically the problem is why would you play the mini-games when you can just play the main games? Even when I was looking at the game that inspired the idea, FullFlap's Fist of Inma, I never played the mini-games much because all they did was give give you some experience. I figured it would be better to just have those be rewards in the beat-em-up and the battle fuck game. Not only would it make both modes a bit more impactful, but it would also cut down on work that needs to be done (like this game's scope isn't big enough lmao). If anything, I might have one mini-game that could help the player get a small amount money if they don't want to commit the time to doing one of the main games since it might end up taking a while to complete one. It might be something simple like Rena delivering pizzas or something lol IDk I'll work on it and see what needs to be in the game once I get farther on figuring out the battle fuck RPG and Beat-em-up components.

PIXEL ART

So this week I started laying out a lot of pixel art for Getter Graffiti. I want to get about 5 new graffiti sprays for the update at the end of the month so I'll be working on them for the most part. I have some pixel anims planned in mind but they're a while off. I also want to get the Chloe Valens hip shake anim done sometime soon so keep a look out for that.

ARTWORK

Finished the last Renamon pic I wanted to do for Renamon appreciation month. I did a cum edit of it, but I's a bit subtle so I'll probably make the cum a bit more messy next time so it's more apparent haha





Other than that I've been trying to do some more painting practice. I really need to work on my lighting, rendering and lines. I'll have a few pieces out soonish to show what I've been working on. But for now I'll be focusing more on the game updates so you won't be seeing much drawings until after April.

Also I've been making good progress on the Majin set so it'll definitely be done before the end of the month. Once again, sorry that it's taking so long to finish.

PLANS

So I'm switching gears to go full throttle on the updates to the games. I'll layout what I want out of each update below:

Getter Graffiti v0.4
- Sprint officer implementation and animation
- Polish a few of the sprites already in the game
- Simple tutorial page
- Resolution fix/ pixel camera implementation

Renapet:
- Rena idle animation
- Complete vag scene
- Stats screen
- Early Beat-em-up concept
- Beat-em-up and Battle fuck UI
- Resolution fix/ pixel camera implementation

Also I've been doing a lot of fan art recently and want to start doing more original characters. I'm probably going to try and make some original characters and making some more original content after the updates. Maybe start doing some comics if I get the time. I think that'd be fun haha I hope you look forward to it!

See you guys next week!

Thursday, April 12, 2018

April 12th weekly update! Workin' on thangs



Hey gang,
Sorry this weekly update was a bit late, but I have quite a bit of info for you guys so let's get to it!
GAMES

So for Getter Graffiti, I finally settled on a design for the Sprint cop and C.O.P Mech. Since I had her designed already, I also decided to add the female cop back in and start laying out the animation for her.
Here's all the enemies planned for the game so far

Female cop animation layout

Lesbian scenes are kinda difficult for me since they are a bit harder to convey via small pixel, but I think the female cop one came out fine, so I will start animating it soon. 

I might be adding more background elements later down the line. The way these would work is that you would change "stages" after a certain time in the game. In these, the music and background would change and a few more enemies might be added or removed. So it would give me the chance to change up the stages aesthetics a bit and add some variety. I'm not sure if I'll end up doing it or not, but I figured it might be cool for an update  once the game is finished.

For Renapet, I got quite a bit o cosmetic stuff done as well as some more planning for the beat-em-up and more planning for the stats in the game. 

I decided to animate the sex canvas splash I did in the game and give it a white outline to make it look better against the background. It's still a WIP and I still need to figure out how I'll animate the tail, but I wanted to let you guys check it out and tell me what you think.

I started doing a mock up of how the beat-em-up would work and while it's mostly going to be a small thing that I'll most like stick to using "programmer art" for ( I'm actually using Renamon sprites from the GBA Digimon fighting game) I decided I'd start laying out the attack animations for it. I started doing the jab which would be the first attack you could do from the combo chart I posted before. It's also still WIP, but it should give you an idea of how things will look ( also the move would be cancel-able after the second frame so you could combo moves quickly, this is just how it would look if it returned to the idle anim). Feel free to let me know what you guys think. 

For the H-anims, I was trying to figure out how I want to go about them. I like games that have a good amount of unique enemies that all have unique H-anims, but I also wanted to showcase Rena getting gang banged since there's already going to be a lot of 1 on 1 scenes in the virtual pet and Battle Fuck RPG portion of the game. So I figured I could have different thugs that all have the same body type, but different clothes so you could tell them apart when fighting, but so I could also use the same models during H-anims. This way I can have it always be a mystery on which h-anim will appear when they approach Rena and can have gang bang animations appear without having to worry about making several unique animations for all the combinations.  Also in the event where Rena loses all her health around a group of enemies, I think it will be fun watching them take turns gang banging her in several different positions.I still want to find a way to have it also display some of the solo anims too. I'm thinking of adding a lust gauge for enemies so that they'll have to recover afer cumming or something so that way you might see some of the solo anims while other enemies are recovering. It's not set in stone, but definitely something I want to play around with. I plan to have some unique animations too, especially once I finalize how the bosses will look and some for the rest areas where Rena can prostitute herself for extra cash, but let me know what you guys think about this idea.

Gang bang scene concepts


I also wanted to rework the sex scene UI sprites as well. I wanted to add a medium speed so instead of having the buttons with the words for the speed, I decided on having icons show it using Rena's face and a little meter. I think it makes the UI look a little more fun without taking up too much space. Let me know what you guys think about it. I might add a button that hides the other buttons if people think they're too big haha



PIXEL ART

So besides the stuff I did for GG and Renapet, I've been plugging away at some of the bigger sprite animations I want to do. They are still very WIP tho, but hopefully I'll get a couple out before the month is over. I also want to finish the Chloe Valens hip shake anim too so I'll probably try to finish that by next week. 

ARTWORK

Got some good work on the Majin 21 set done. It's really close to being done, but there's just a lot of small things for each of the pics I need to fix on it so it's still going to take a while. I also still want to finish the 2 paintings I started of Rena and Aster. Aster is turning into an image set with variations since I wanted to add some tentacles, so it'll take a bit longer to finish, but the next Renamon one should be out in the next day or two. 

PLANS

So I still want to tie up all the loose ends of my misc. work before I start revving up stuff for GG and Renapet, so I'm going to work on finishing those for this coming week. I also wanna do more sketches and practice drawing more consistently so I might be posting more sketches soon as well. Hope you guys look forward to seeing my work soon!

Have a great week!

Wednesday, April 11, 2018

Gonna need one more day...

Hey guys,

Just wanna let you know the weekly update will need 1 more day to come out. I want to talk about some things for my projects but want to make some visuals to go with it so I'm delaying it by a day. I'll have the post ready for you guys tomorrow!

Wednesday, April 4, 2018

April 4th weekly update! Art stacks and resolution is whack

Hey everyone!

Sorry this update is a little late, working on a lot of things at once for the time being. But anyway on the the update!

GAMES

So unfortunately I didn't find time to do a new update of Renapet and Getter Graffiti. I figured I would get some of the the other things out of the way before I really committed to going into full development for them. I did however get some good conceptual work done on them.

First off, it's just recently dawned on my that due to Unity's resolution settings the player can choose a resolution that really screws with the game's visuals for both titles. I set up the games to run on multiple aspect ratios, but wasn't prepared for some of the crazier ones Unity offers. Renapet especially was made to scale perfectly to 480, 720, or 1080p with a resolution of 240 x 135, but can quickly be skewed out of place with the wrong aspect ratio. So in the next update for both games I'll be limiting them to a specific resolution so people don't have to fish around for the one that works. I'll then try to find a say to scale everything up to 2x, 3x, 4x, and so on so people can find the one that fits the way they want to play the most.

In other news, I  finally figured out the two enemies I want to add in Getter Graffiti. The first one would be a sprinter officer that runs at you that you have to jump over. It would technically be similar to the regular male officers now, but you would be given less time to react to them. I also want it to be a female officer so I can add a bit of Yuri content in there. The next enemy will be a giant police mech dubbed the C.O.P mech (Catcher of Pussy). Mui won't be able to jump over these large enemies so she will have to spray them with paint in order to avoid them. Basically, you would spray them like any other spray object, but if you don't do it in time, you get caught. There will be a female officer that will be piloting the mech. When they catch Mui, they will masturbate while Mui is pumped with tentacles. I want to add a few differnt pilots that can be in the mech, so we'll see how that develops as I'm making the sprites.  Hopefully people will be content for yuri content with these 2 animations. Yuri is decently rare in these types of games so I figured I try to add in a bit. plus it's a good challenge haha Also, I did some rough sketches of the new enemies that should give you an idea what they will look like.
Sorry if this is hard to see lol

Other than that, I'm going to eventually try having different enemies spawn in the same place in GG for each of the 'levels'. So in other words instead of seeing a slime, you might see a mech or a different enemy. I think this would help keep variety up.

Also, I'm not super happy with the graffiti spray sprites I've done since I often feel like they're a tad to small. Maybe I just need to utilize the space better, idk, but I might go back to the drawing board on how I have them in the game.

And for the CGs for GG I thought it might be a cool idea to have one for each enemy if the chaser catches you while Mui is getting fucked. It'd then show a CG where both the cop and the chaser are fucking her. It'd be a bit more work, but I think it'd make the game have a little more variety.

PIXEL ART

So I didn't do too much pixel art this week, but I did have a few ideas of some animations I really wanna make so stay tuned for  those. A lot of them are based on other artist's  work much like the Isabelle piece was so hopefully this can help me get introduced to a few artists that I admire haha I also want to practice bigger pixel art more especially since a lot of Renapet is going to be big pixel art so it should help.

Anyway, I had another scene idea for the Renamon beat em up game so I sketched out the animation real quick as a WIP. It was an interesting pose and I want to also try incorporating kissing into the face cam window so hopefully that works out. I'll try to get at least the mating press scene done so you all can see how an entire scene would play out in the game (honestly still up in the air if I want to include it to Renapet, but it's good practice regardless).


ARTWORK

So I mostly drew stuff this week since I haven't made finished anything recently. Unfortunately, I didn't work on the Majin 21 set and instead did some other pieces based on the sketches of last week, but hopefully you enjoy them. I'll try to wrap up Majin by the end of the month at the VERY latest. I should be able to get it done soon after I finish 2 more pieces. One is another Ranamon piece based of Renapet that might be put in the game as a sex scene later. The other is fanart for Kyrieru's newly released game Aster. The game is a bit hard to control, but a lot of fun once you get the hang of it. It's also got some really nice pixel animations. You can check it out/ buy it here: Aster.

Anyway here's what I drew up!




I drew Renamon as Mui for practice since I hadn't painted in a while. I also did a 2koma instant loss comic featuring Renamon. They always feature absurd dialogue so I tried to go all out with it haha add a non text version too. I also redid the GG logo since the old one was pretty rough. I tried to do a pretty dynamic pose but I think I messed up in a few places like the arms so I'll most likely go back and fix those later.


PLANS

So I mostly want to do a few more art pieces and animations before I really rev up development for GG and Renapet. So I'll wrap up, finish, or sketch out those so I can work on them later or get them out. Then it will be full development time since I want a new update out for each by the end of the month. GG will be adding more of the game's features like the ability to lose and a few other tweaks. Renapet will be adding more of the gameplay features and fleshing out the stat system. 

I also want to make some more stuff for my avatar Moxene. Figured I should start using her more haha

But yeah that's about it. So for this month I want:

- Get Majin set done 
- GG update
- Renapet update
- 2-3 big pixel animations
- 3-4 art pieces
- Moxene promo art

I have some IRL stuff that's picking up so I won't be free to work on things all the time, but hopefully I can show you guys something cool.

See ya'll next week!