So things are still in progress for Getter Graffiti. Unfortunately I had a kind of stressful week as I try to get things rolling life wise so I didn't get as much done as I wanted. But the Getter Graffiti context is going well. I'm going to try and have at least 5 types of graffiti per size and try to add a few more background elements as well while I'm at it. The slime animation is going well. Still need to do the enemy's game animations and finish the climax scene so hopefully I can get those wrapped up in the next few days. I'm also going to try and add sound effects and iron out all the final bugs since I want this to be the presentation demo I show off to people to get them excited.
I also spent some time just doing some pixel art for fun to clear my head a bit and wanted to do a higher pixel count sprite so I made a few sprites featuring Lightning from Final Fantasy 13.
They're both still WIP, but I'm going to try and make a small animation focused game with them as a cool down from Getter Graffiti whenever I feel burnt out on it.
Also, I think some of my main problems as a developer right now is starting and stopping projects, mismanaging the scope of games, and being afraid of showing my content to the community unless I consider it to be perfect. I feel fine doing updates here because I already assume there won't be much traffic here, but I haven't updated my other sites in a long time because of this nervousness. I spent a lot of time thinking about what I can do about this over the last week. I think one of the best things I can do is start getting involved in discord groups, reddit threads, forums, and other things and showcasing my work there even if it's not 100% complete. I think this will not only help me get over my nervousness of showing my work, but also relieve some of the stress of development and improve my growth. Truth be told I felt myself getting jealous towards fellow creators and kept feeling like I had to be better than them if my work was to have any value, which would lead to me starting new projects. But thinking like that will not only make me miss opportunities to meet and interact with new devs, but it's also shifting my focus from my real goal: becoming a better developer than I was yesterday. So the plan is to start communicating more with the community and learn from my fellow creators. Sorry if this got too personal, but I wanted to let you guys in on my though process and maybe help any other devs that might be stuck in the same mindset.
Anyway that's all for now. Hope you all have a great week!