Monday, October 5, 2020

October 5th Weekly Update! Trippy Wagon Wheels

Hey gang,

Sorry it took so long to get this update out to y'all. The last couple of days haven't been the kindest. Anyways, let's get into things:

First things first, the Palu demo is almost finished, but is gonna need another day or two to finish putting in the polish for it. I have the basics for it done, ie all the animations are in and you can swap between them freely. The main things to finish are the audio/ SFX, find some fitting music, adding in the "Hearts" system, having the hearts affect the goddess offering portion of the game, animating some of the background elements like clouds in the game, coding up the transitions and doing general coding fixes. I also spent a lot of time this week tweaking things in the code and fixing/adding sprites to make things more fluid in the game. For example, I made sprites of idle, hovering over, and clicked on for the 3 menu buttons and a fade out portion for the Large Heart animation. I always forget how many small problems that crop up when making games even as small as these ones, but the only thing to do is work and get them all ironed out. I also wanted to make a config menu like Hilda's Reward had, but it will take some time, so I'll just have global commands via the keyboard for the the demo so I can get it out to you all faster. I also need to see if there's an easier way to have both mouse and keyboard controls, since for Hilda's Reward having both lead to almost 200 total extra lines of code since I need functionality for each button. It feels like there has to be a better way to handle that, so I'll b e workshopping it before I release the full game. I apologize that the demo is still not done yet, but I want it to feel like something that has some polish to it rather than something that was just scraped together. I'll include the finished climax animation in this week's showcase too.



Neko Touch Oral scene has also been worked on quite a bit. I started laying out the 2nd speed for it and I'm happy with the result so far. I though it would a nice combination to have a hand-holding blowjob with Ankha's usual glare. The full WIP will be in the showcase. I also finished the tail animation for the first oral speed, so that will be in the showcase too.



I also did work on the Pyra set. The first part is done now, so I'll make a post of it for $5 patrons and once I finish the second part I'll release the first part publicly. I tried a different technique for the background that makes it look more like an abstract painting. I think it came out decently so I'll try to use it for future projects too.


I also did a little Holstaur pic to practice drawing bigger characters. So that will be in the showcase this week as well. I might make it an image set if I have time.

That's pretty much it this week. Sorry plans haven't been coming out as I've said they would. Trying to deal with some life stuff and keep up with work has affected my sleep schedule negatively and it's been harder to sit down and work and be satisfied with what I make. So I'll make sure to take better care of myself so I can keep my promises to you all. 

You can support me on Patreon or Subscribestar if you wish.

Have a great week.


Thursday, October 1, 2020

PeachyPop34 Halloween Fan Art Image set


 

Imgur link: https://imgur.com/a/qcdLHVq

Here's a little image set made for a Halloween contest featuring PeachyPop34's characters Jess and Dark Jess as the Evangelion girls.

Image sets that I do in the future will be along the lines of this one. Though in future ones there might be more story telling.

You can check out peachypop34's stuff here: https://www.patreon.com/peachypop34/posts

News: Another delay + update on things


Hey gang,

I'll try to keep this brief since I need to get some sleep. Unfortunately the demo isn't done yet. Some issues cropped up that left me with less time than I wanted. But I have all the animations done (also did some small touch ups on the animations I've already showed), so I should be able to wrap up everything, finish the coding and get it out to y'all over the next couple of days, the weekend at the very latest.

If you pledged $5 or higher in September I'll send you the demo in a message, so you can remove your pledge so you won't get charged for October.

I want you to be able to pledge to me confidently and I don't want to make it seem like I'm trying to wring you all for another month of support before I get things out to you. I'm sorry that things have been so hectic this year and that my backlog of unfinished projects keeps growing. I'm currently planning out the rest of the projects I want to get out before the end of the year and storyboarding things out so I can get things out to you all more consistently. I appreciate all the support you have given me so far and it has been a unmeasurable help especially with everything going on in the world. But at the same time I need to work harder at making sure I'm getting things out to you all at a timely matter and it's been a problem for months now, so I completely understand if you want to remove your pledge until I can get things figured out.

To quickly go over what I got done over the last couple of days:

- I finished adding the cum for the Palutena climax and adding the proper lighting to it too. All I need to do for the demo now is find some songs for the title/main menu and the sex scene, add in SFX, UI functionality and tie the scenes together. And do a few quick spark effects for the transitions.

- I struggled getting a pose I liked for the 2 part of the image set for Pyra, since I wanted to try to do a more perspective focused pose. But I finally settled on a pose for it so now I just need to render it it, do the variations, and finish the story bits for it.

-I also did a image set for a Halloween contest PeachPop34 was hosting. It was a bit simpler than what I wanted to do for the Pyra image set, so I figured it be a good way to do a test run and see how long it would take to make. I'll try to make one of these a month since I get put them together relatively quickly. I can't release it publicly on Patreon, but It'll be on my blogger and I'll put it on Newgrounds, Twitter and Pixiv when I wake up.

Once again, I'm sorry things have been slow for a while now, I'll have a proper weekly update later in the week and then another one on the weekend. I'm planning out the work to get done for October, November, and December, so I'll let you all know what the plan is in the next weekly update. Thank you for all the support once again.

Tuesday, September 22, 2020

September 22nd weekly update! Heat Max Ambassador

Heya gang,

Hope you all have been staying healthy and doing well. Had a busy week, my stylus battery died so I had to stick with the good ol' mouse for everything (The replacement AAAA batteries should be coming in later today). I also had a stomach bug for a few days, but fortunately it's passed and I got some good work in regardless, so let's get into things:




Palu work is going well. Climax anim is mostly complete, have done all the secondary animation and did several touch ups and cleaned up a lot of stray pixels so the animation reads better. Now I just need to add the actual cum for the cum scene haha, but I'll need my stylus for that. But I'll post what I have done in the showcase for this week.

I cleaned up the thank you credits pic too, increasing her hair size and changing her face a bit. I did the heart effects too for the heart counter too. Basically, every thrust will cause a heart to appear indicating you gained a heart. Climaxing will give you a give heart as well. The more hearts you have, the more pics you'll unlock in the Goddess offering mini-game.

I'm gonna work hard and try to get the demo out before the end of the month, both because I don't want to charge people more for it if that's what they pledged this month for, and so I don't fall further behind things timeline wise. I'll be working on adding the cum in the climax scene and then have a few UI sprites to finish for the configuration menu. One that's done I think all the art I need will be completed, so I just need to pool everything together after that an do some coding work.





Also got some good work on Neko Touch in. If everything goes well, I'd like to have the update done before the end of the month, but there's still a lot of work needed for the new Oral scene, so we'll see. I'll keep you all in touch of how things go.



I also did more on that Pyra image set. Like I mentioned before, this one will be 2 main pics with variations, so I did another variation of the first pic. The second pic is still a wip, but I should have it done soon and then I can start doing the variations for that one and finish the set. I'll try to get it wrapped up before the month is up.

That's pretty much it for this week. The main focus is getting the Palu demo out, then Neko Touch, then the Pyra set done. I should have a lot of time to work on things this week, so I hope to get quite a bit done. I hope you all look forward to it.

As always, you can support me on Patreon or Subscribestar

I hope you have a great week!









Sunday, September 13, 2020

September 14th Weekly Update! Vacant Spectre

Heya gang,

Sorry there was no weekly update last week. I was on a trip this week and had a much more unreliable work schedule than usual. Because of that, this update will be a bit shorter than usual, since I didn't have as much free time as I wanted. But still managed to get a few things done, so let's get into it.

Did more Palace of the Goddess work. Mostly working on the climax animation still, specifically, adding lighting to the wings. Once I'm done with that, I'll move onto the secondary animation, facial expressions, and the actual cum. I also added lighting to Palu's bracelet for the hand wave scene transition animation. I also started laying out the thank you screen for patrons, so that will work similar to the one in Hilda's Reward. So unfortunately, I didn't get as much time as I wanted to sit down and animate things, but I still managed to get a bit of the coding done and some more art done for the game. I'll keep working on it until I can get the demo out, then will continue work on the other scenes.





I also decided on drawing Pyra for the image set. It'll contain two main images with variations and some light story telling. Should be able to get it out before the month is up. Like I mentioned earlier, $5 and up patrons will get the full version early, while $2 patrons will get to see a sneak peek of it in the showcase today.

I'm planning out what animations and games I want to get out by the end of the year, so I'm going to let you all know what the plan will be once I figure things out. I plan to get quite a few things wrapped up before the end of the year, so I hope you all look forward to seeing them.

As always you can support me at Patreon or Subscribestar

 I hope you have a good week!

Monday, August 31, 2020

August 31st weekly update! High Tide Rough Ride

Hey gang,

Hope you've been well this week. Did a bunch of animation this week, so let's get into things:



So this week I continues working on getting the demo ready for Palace of the Goddess. I did another pic for the Goddess offering portion of the game, so the full thing will be in the showcase. I also worked more on the hand transition. It's mostly done, just need to have the special effects and lighting on her bracer I think. Should be able to wrap it up soon.



I also wanted to mimic the movement of the camera to different doors like KI: Uprising does, so here's the full pic of Palu's palace. The Box represents what the camera will be and it will move depending on what button you are hovering over/clicked.



I also laid out most of the climax animation, especially the wings which took a bit to really nail down. I added feathers leaving her wings similar to how they are in Smash Bros which I think helps sell the motion better. I still need to do the lighting for the wings, as well as the second wing mimicking the other one, alongside doing the facial expression, cum, and secondary motions for everything, but the hard part is done, so now I just need to grind out the rest of it. I'll show the full wip of it in the showcase.



That's pretty much it for this week. Sorry I didn't have a demo out to you all before the end of the month. These games always have so many small things that add up in the long run, but I'll work hard to make sure the wait is worth it for you all.

I'll also be making a monthly report soonish, just to go over the state of things, what I got done this month, and how I want to approach things moving forward. I think these monthly reports are a good way to keep things transparent and keep you all informed, so I want to get back to doing them regularly.

As always you can support me on Patreon or Subscribestar

 I hope you look forward to more of my work and have a great week!

Monday, August 24, 2020

August 24th weekly update! Mondo Mansion

Heya gang,

Hope you've been well. Did quite a bit of animation and more tedious work for Palutena, so I'm a bit tired, but let's get into things and go over what I worked on.


So I worked on the menu screen this week. I still have a lot to learn when it comes to backgrounds, but I think it came out pretty well overall. It's based on Palutena's Palace's interior from KI: Uprising since the menu is supposed to mimic that game.

I also wanted to do a bit more of a fancy transition for changing through the game's scene's this time around. Staying on the KI: Uprising train, I always liked the animation that plays if you die and then decide to go back to the main menu. Palu would wave her hand across the screen initiating the scene transition, and I thought it'd be a really cool animation to have in the game. I have the actual movement of the hand laid out and cleaned some key frames too, now I just need to do the shading and coloring for the rest of the frames, some other finishing touches, and then the special effects for things like sparkles and to make it seem more magical.

I've also been working on the Climax animation more. Mostly on the main body movement and the wings movement. I did some iterations of the wings and I finally settled on something that looks right. I've never actually animated wings before, or at least to this extent. So I had to spend some time learning how they move outwards and also how they would look flapping since she'll be flapping them in the follow up pumps of the climax animation. I think it'll look great once I get it all wrapped up.



Both the hand wave transition and the climax are still a wip, but I'll include sneak peeks to them in the showcase for this week.

That's pretty much it for now. I always end up under estimating how much animation and sprite work these mini-games need, but I'll do my best to pool it together to be a good experience for you all. I hope you all look forward to it! 

As always, you can support me on Patreon or Subscribestar.

Thank you for your support, and have a great week!