Merry Christmas everyone!
I'm still working on Getter Graffiti, it seems to be going well, just have a lot of art assets to do and the randomization for the endless runner aspect of it. But things are coming together so hopefully I'll get it done by the deadline.
In the mean time I hope everyone had a great Christmas! I made a little milf sketch as a gift :]
Anyway I will be making a weekly post later or I might postpone it since I'm just going to be working on Getter Graffiti. Hope you look forward to it!
See you all soon! ^-^
Tuesday, December 26, 2017
Tuesday, December 19, 2017
December 19th Weekly update! Pome release and lewd game jams!
Hello everyone,
Sorry for the silence as of late, things have been developing pretty slowly but I'm still working on stuff.
The lewd game jam hosted by "you're waifu" concluded last week. For that jam I made the proof of concept demo for the game "Pome". It's still in the very early alpha stages, and it's kinda buggy too, but it's up on my itch.io page and I will be developing it further early next year. I already have all the pixel art done for the most part so I'll get it done eventually since I already committed to the project.
There's also another lewd game jam hosted by Sephrit that ends at the end of the month, and I figured I'd contribute to it as well. This time I'm going to make an endless runner game that's inspired by Jet Set Radio named "Getter Graphiti". You'll play as a girl named Mui, who has to avoid police while picking up spray cans and spraying sexy graphiti all over the city. If you run into the police, they'll start an H scene with Mui, and if they fill the pleasure bar they'll cause Mui to cum. You don't have any health, but getting caught slows you down and there's a police car chasing you so if the police car catches up to you, it's game over. So mashing out of H scenes before they trigger the cum animation is vital. I wanted to focus on a smaller character this time, and I'm gonna try using a more western style for the art. Here are some of the sprites I've done for the game so far:
Hopefully I'll get it done in time. I might run into some problems since I'll be having family come for the holidays, but I'm going to try my best to get it done.
Sorry for the silence as of late, things have been developing pretty slowly but I'm still working on stuff.
The lewd game jam hosted by "you're waifu" concluded last week. For that jam I made the proof of concept demo for the game "Pome". It's still in the very early alpha stages, and it's kinda buggy too, but it's up on my itch.io page and I will be developing it further early next year. I already have all the pixel art done for the most part so I'll get it done eventually since I already committed to the project.
Download Pome here |
Mui Character sprites |
Enemy concepts |
Also, I think doing a project every two weeks is actually helping me a lot. I feel like without a deadline, I always procrastinate to do things since I always have the mentality of "I'll improve later down the line, so I'll do the work then so it'll be better". I think this is what leads to a lot of my games stalling out. But by committing to small projects with a set deadline, I feel much more pressure to get things done in a timely matter, even if things don't look perfect. Through this I'm able to improve a lot of my skills all at once, and also it helps me restructure my process of making games so I can make them faster each time. For example, getting the art for Pome wasn't too hard, but I struggled with the backgrounds and the scripting as the deadline got closer and closer. So for Getter Graphiti, I'm going to start with getting he code done first, and then doing the art last since it can throw the art together at the last minute if necessary and still have everything working. I know it might be better commit to one project at a time and work on that constantly, but it's just fun to be able to get ideas out there without having to chain them to a big project and I'm enjoying devving a lot more because of it.
Well that's it for now. Time to get back to working on things. Once this second game jam is finished, I'm probably going to take a small break from projects so I can work on some skills and find a job finally, but we'll see how things play out.
See you all next week!
Wednesday, December 6, 2017
Usagi Star Alpha v0.2 released on itch.io!
Hello everyone!
The demo update for Usagi Star is finally done!
You can go play it here: https://countmoxi.itch.io/usagi-star
The game should feel a lot better to play now even though there are still some things that need fixing. Here's the change log:
- New HUD face icon with different faces depending on what happens in game.
- level re-balancing. the game should now be more challenging.
- You can now pause with the Z key.
- Left control now enters hit box mode showing Usagi's hit box while making her sprite transparent to make dodging easier visually. ( Her sprite transparency will revert back to full if you get hot after the invincibility runs out so you will need to hit the "left control" key twice again to get it hit box mode proper. Will be fixed in next update).
- 2 new enemies. The Targeting White Sniper and the Hulking Blue Shot Gunner.
-Vortex power up added. Collect 2 Spiral power ups to get it.
- Rescued cats now drop power ups. Pink cats will drop power ups. Orange rescued cats will drop health pick ups.
- New cat animation for Orange cat.
- HUD becomes transparent when you move behind it.
- Usagi now loses power up level and speed level when hit.
Power ups and pickups now move slowly to the left.
- Bullet speed now increases alongside Usagi's speed.
Pressing the escape key will now instanly quit out rather than having it fade out.
- "CountMoxi" logo at the beginning
I wasn't able to get some of the quality of life stuff I wanted in this update like controller support or menu operation via buttons, but I hope you enjoy! As always, let me know if you run into any bugs or have any suggestions for the game!
//Features for next update// --------------------------
-- Sound adjustment
-- Fixing a few game play issues
-- level balancing based on feedback
-- Controller support
-- Menu controllable via buttons/ keyboard
-- Mid level dialogue scenes
-- incorporate new background for scenario 1
Now that this is done, I'm going to focus on the lewd game jam project! Hopefully I can get it done in time since I only have a week left haha I kind of want to show off what I've made for it already,but I think it'd be best to leave things as a surprise since the game will be more story driven.Hope you all look forward to it! it should be up on my itch.io page next Wednesday!
See you all next week!
The demo update for Usagi Star is finally done!
You can go play it here: https://countmoxi.itch.io/usagi-star
The game should feel a lot better to play now even though there are still some things that need fixing. Here's the change log:
- New HUD face icon with different faces depending on what happens in game.
- level re-balancing. the game should now be more challenging.
- You can now pause with the Z key.
- Left control now enters hit box mode showing Usagi's hit box while making her sprite transparent to make dodging easier visually. ( Her sprite transparency will revert back to full if you get hot after the invincibility runs out so you will need to hit the "left control" key twice again to get it hit box mode proper. Will be fixed in next update).
- 2 new enemies. The Targeting White Sniper and the Hulking Blue Shot Gunner.
-Vortex power up added. Collect 2 Spiral power ups to get it.
- Rescued cats now drop power ups. Pink cats will drop power ups. Orange rescued cats will drop health pick ups.
- New cat animation for Orange cat.
- HUD becomes transparent when you move behind it.
- Usagi now loses power up level and speed level when hit.
Power ups and pickups now move slowly to the left.
- Bullet speed now increases alongside Usagi's speed.
Pressing the escape key will now instanly quit out rather than having it fade out.
- "CountMoxi" logo at the beginning
I wasn't able to get some of the quality of life stuff I wanted in this update like controller support or menu operation via buttons, but I hope you enjoy! As always, let me know if you run into any bugs or have any suggestions for the game!
//Features for next update// --------------------------
-- Sound adjustment
-- Fixing a few game play issues
-- level balancing based on feedback
-- Controller support
-- Menu controllable via buttons/ keyboard
-- Mid level dialogue scenes
-- incorporate new background for scenario 1
Now that this is done, I'm going to focus on the lewd game jam project! Hopefully I can get it done in time since I only have a week left haha I kind of want to show off what I've made for it already,but I think it'd be best to leave things as a surprise since the game will be more story driven.Hope you all look forward to it! it should be up on my itch.io page next Wednesday!
See you all next week!
Tuesday, December 5, 2017
Slight weekly update delay...
Hey everyone,
Unfortunately the Usagi Star demo update is taking a bit longer than I wanted, but it's adding quite a lot so I hope you guys will think that it was worth it! I would delay it another week, but I want it out so I can focus on the lewd game jam game, so I'm gonna work hard to get it out by tomorrow and then got full swing on the lewd jam game!
Unfortunately the Usagi Star demo update is taking a bit longer than I wanted, but it's adding quite a lot so I hope you guys will think that it was worth it! I would delay it another week, but I want it out so I can focus on the lewd game jam game, so I'm gonna work hard to get it out by tomorrow and then got full swing on the lewd jam game!
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