Hey everyone,
Sorry, but there won't be an update this week. I have a lot of things I need to wrap up before I can get back to lewd work, so until then, my hands will be a bit tied. I'll keep trying to get stuff out to you all soon though! I hope you look forward to it!
Have a great week!
Tuesday, May 29, 2018
Wednesday, May 23, 2018
May 23rd weekly update! Finding the Rhythm
Hey everyone,
Shortish update this week. Ran into a lot of motivational problems trying to get things done and plan things out. Things aren't working out great for me IRL so I've been trying to fix things with mixed results. Just want to let you guys know what's up since it's been slowing down things. I've just been stuck in my head these last few days.
But anyway, I've been steadily working on things. I wanted to try and get an update out on tumblr and the other art sites every 2 days, but I think it just burnt me out. I want to try and be more product focused so I can do more and get more done with my art, but I've still got a lot to learn when it comes to getting things done and out the door.
But for things that are coming up, I have a couple of animations I'm doing for practice. A couple of them are for some fan art for some artists I like, so I won't be posting those until they're done. But I'm still working on the Dark Magician girl and D.va anims. They're going to be a bit more cinematic than just the average loop I do which is why it's taking a bit longer than usual. But I should get the Dark Magician anim out later this week if things go well.
I made some new devlogs on itch.io talking about Renapet and Getter Graffiti. Basically the long short of it is that I ran into resolution problems again since my resolution wasn't divisible by 16 and would cause problems down the line for both games. So now I'm working with 384 x 216 which for GG isn't much of an issue, but it means I'll have to rearrange/ redo a lot of stuff for Renapet. So I'll steadily keep trying to get work done on those. I really don't know when I'll get an update out for either since I've just been out of it recently, but I'll try my best.
I've also been trying to do more drawings. I gonna try a work on a simpler style so I can make cleaner work faster. Personally I feel like none of my drawing are really conveying an idea or theme I want to express I managed to finish some Aster fan art I did of the game's protagonist so I'll have that posted below.
Shortish update this week. Ran into a lot of motivational problems trying to get things done and plan things out. Things aren't working out great for me IRL so I've been trying to fix things with mixed results. Just want to let you guys know what's up since it's been slowing down things. I've just been stuck in my head these last few days.
But anyway, I've been steadily working on things. I wanted to try and get an update out on tumblr and the other art sites every 2 days, but I think it just burnt me out. I want to try and be more product focused so I can do more and get more done with my art, but I've still got a lot to learn when it comes to getting things done and out the door.
But for things that are coming up, I have a couple of animations I'm doing for practice. A couple of them are for some fan art for some artists I like, so I won't be posting those until they're done. But I'm still working on the Dark Magician girl and D.va anims. They're going to be a bit more cinematic than just the average loop I do which is why it's taking a bit longer than usual. But I should get the Dark Magician anim out later this week if things go well.
I made some new devlogs on itch.io talking about Renapet and Getter Graffiti. Basically the long short of it is that I ran into resolution problems again since my resolution wasn't divisible by 16 and would cause problems down the line for both games. So now I'm working with 384 x 216 which for GG isn't much of an issue, but it means I'll have to rearrange/ redo a lot of stuff for Renapet. So I'll steadily keep trying to get work done on those. I really don't know when I'll get an update out for either since I've just been out of it recently, but I'll try my best.
I've also been trying to do more drawings. I gonna try a work on a simpler style so I can make cleaner work faster. Personally I feel like none of my drawing are really conveying an idea or theme I want to express I managed to finish some Aster fan art I did of the game's protagonist so I'll have that posted below.
So that's basically it for last week. Really just been unfulfilled/ unsatisfied by my art recently and it's been harder and harder to get work done, but I'll try my best. Maybe I just need to try something new, who knows. I want to try doing more OC work since I feel like I make a lot of fan art and while I like working with other's characters, it feels like I'm not making anything myself. I don't know. Gonna try to get that Dark Magicain anim done and maybe 2 small drawing while I do some game work hopefully.
See you guys next week.
Thursday, May 17, 2018
May 16th weekly update! Getting into the flow
Hey everyone,
Sorry for the delay on this week update. Like I mentioned yesterday I kinda burned myself out a bit trying to push the updates out which led to me taking a bit of a break. But I'm back now so let's get to the news!
GAMES
Okay. So like I mentioned before I wasn't able to get the updates for Getter Graffiti or Renapet out. The main problem I ran into was the fact that I had set myself up poorly and ran into many problems with the resolution. For starters, I didn't even pay attention to it in Getter Graffiti which cause a lot of small sub pixel problems. For Renapet, I tried to actually keep everything on the same pixel scale when I made the sprites, but failed to really implement that in Unity itself which also caused pixel scaling problems. Plus, while the resolution I chose could scale up to 1080, it didn't scale to 720 would intentionally could be an issue later when I'm doing ports to phones or other devices. The second resolution I used could scale the way I needed it to, but I later realized it wasn't a 16:9 ratio lol So I spent a lot of time researching how to properly scale pixel games in Unity and what resolutions to use.
I eventually landed on the resolution of 320 x 180. This scales well with 360, 480, 720, and 1080 at a 16:9 ratio and is a 16:9 resolution. The only problem is that it's noticeably bigger than my previous resolution so I might have to change some of the sprites. Namely the larger Rena sprites like the Vag scene and the "Sex canvas" where you select how to have sex with her. I'll most likely need to change the UI buttons too since they'll be pretty small now.
So unfortunately the updates will be pretty significantly delayed since I need to figure all this out and make sure it all works the way I want it to. I basically need to rework both games from the ground up just to make sure I handle all the pixel problems correctly and since both of their code bases were made during a game jam, I'll be patching those up too to get rid of the numerous small problems in both games ( in GG you can still fall through the floor if you do it right). Unfortunately most of this will be under the hood so I won't really have much to show until it's near to finishing. I'll keep you guys posted on how things are going. I've been trying to do a bunch more graffiti sprays for Getter Graffiti so when the update does happen there will at least be a significant content upgrade as well haha
Also for GG I was thinking I could have some pallete swaps of the same enemies but give them different animations. This way I can keep the enemy functionality, but bring in some more variety in the scenes. I was thinking of having a female sprint cop and then a futa one. They'd have the same abilities, but would have different animations play out when they catch you. Let me know what you think of the idea, I sprited some designs below.
PIXEL ART
while I'm working on the games, I want to make some content to tide you guys over and get some animation ideas out of my head. Currently I have 6 animations in progress and 4 more that I have planned out but haven't began spriting yet. I'd post wips, but they're all a bit too early to show but I know I will have one of them done by the end of the week. The plan is to do one per week alongside the games I'm making. I'm also going to try to make them a bit more cinematic and have stages to them rather than just be loops. They'll take a bit longer, but I think they'll be more enjoyable. I'm working on the Dark Magician Girl and the D.va one I showed cased is up after that. I'll show wips when I tidy them up more!
I also did some work on that Renamon mating press loop. I'll probably finish it later to show how I want the scenes to progress. Someone informed me that I forgot to make the tip of her tail white though so I'll be going back and fixing that later haha
ARTWORK
To get more content out, I also want to start doing a bit more paintings as well. I'm working on refining a "refined sketch" style so that I can hash out ideas and get content to you guys faster. I also wanted to start doing mini sketch comics (like 4 panels) that I think would be fun. I should have some stuff coming your guys way soon. But in other news I finally did the impossible and finished up that Majin Android 21 set! There's probably a lot of small issues with it but I just need to call it finished and move on to something else at this point lol
PLANS
So the goal right now is to maximize my content output while getting work done on my games. I plan on getting an animation done per week, a GG spray done per day, and animation work for Renapet. I wanna try to get a weekly small sketchy comic done too since I've been wanting to do a bit more original stuff and start developing some OCs. They wouldn't be anything complex but I think they'd be a good way to get the creative juices flowing.
So specifically for the week I want to:
- finish the Dark Magician Girl anim
- finish the Rena idle anim
- do more work on Rena's walk anim
- do a couple more GG sprays
- layout sprint cop anims
- do some simple drawings
- layout a comic idea
- continue fixing GG and Renapet resolution problems
- start implementing sprint cop functionality
- continue working on Renapet's beat-em-up tech demo
It will be a lot of work, but most of them are small things so I think it will work out. I want to find a good flow to my work output so I'll be testing the waters with this haha
Oh also, people were asking about donating outside of itch.io. I was thinking of setting up a paypal button or Ko-fi to give people more options. I don't want to pressure people into donating, but I'm always really appreciative of it, so I want to make it as easy as possible to do. Let me know if there are any other options that you guys would prefer and I'll try to get it done.
That's all for now. Gonna try to get some cool stuff out for you guys. See you next week!
Sorry for the delay on this week update. Like I mentioned yesterday I kinda burned myself out a bit trying to push the updates out which led to me taking a bit of a break. But I'm back now so let's get to the news!
GAMES
Okay. So like I mentioned before I wasn't able to get the updates for Getter Graffiti or Renapet out. The main problem I ran into was the fact that I had set myself up poorly and ran into many problems with the resolution. For starters, I didn't even pay attention to it in Getter Graffiti which cause a lot of small sub pixel problems. For Renapet, I tried to actually keep everything on the same pixel scale when I made the sprites, but failed to really implement that in Unity itself which also caused pixel scaling problems. Plus, while the resolution I chose could scale up to 1080, it didn't scale to 720 would intentionally could be an issue later when I'm doing ports to phones or other devices. The second resolution I used could scale the way I needed it to, but I later realized it wasn't a 16:9 ratio lol So I spent a lot of time researching how to properly scale pixel games in Unity and what resolutions to use.
I eventually landed on the resolution of 320 x 180. This scales well with 360, 480, 720, and 1080 at a 16:9 ratio and is a 16:9 resolution. The only problem is that it's noticeably bigger than my previous resolution so I might have to change some of the sprites. Namely the larger Rena sprites like the Vag scene and the "Sex canvas" where you select how to have sex with her. I'll most likely need to change the UI buttons too since they'll be pretty small now.
Original resolution of the vag scene |
New resolution. There's definitely a lot more space haha |
RWBY-asses big graffiti spray wip. Still need to fix the colors and stuff haha |
PIXEL ART
while I'm working on the games, I want to make some content to tide you guys over and get some animation ideas out of my head. Currently I have 6 animations in progress and 4 more that I have planned out but haven't began spriting yet. I'd post wips, but they're all a bit too early to show but I know I will have one of them done by the end of the week. The plan is to do one per week alongside the games I'm making. I'm also going to try to make them a bit more cinematic and have stages to them rather than just be loops. They'll take a bit longer, but I think they'll be more enjoyable. I'm working on the Dark Magician Girl and the D.va one I showed cased is up after that. I'll show wips when I tidy them up more!
I also did some work on that Renamon mating press loop. I'll probably finish it later to show how I want the scenes to progress. Someone informed me that I forgot to make the tip of her tail white though so I'll be going back and fixing that later haha
I also did some background practice to test out the resolution in unity. I started out with the old resolution I used from Renapet and had to adapt it for the new size which is why there's so much space at the top lol Might use it for something later. Also if your curious on who that green character is, I made a femboy alien Puwa based of Sqoon's designs for fun. I may do something with him later, who knows haha
Genus concept sprites |
ARTWORK
To get more content out, I also want to start doing a bit more paintings as well. I'm working on refining a "refined sketch" style so that I can hash out ideas and get content to you guys faster. I also wanted to start doing mini sketch comics (like 4 panels) that I think would be fun. I should have some stuff coming your guys way soon. But in other news I finally did the impossible and finished up that Majin Android 21 set! There's probably a lot of small issues with it but I just need to call it finished and move on to something else at this point lol
PLANS
So the goal right now is to maximize my content output while getting work done on my games. I plan on getting an animation done per week, a GG spray done per day, and animation work for Renapet. I wanna try to get a weekly small sketchy comic done too since I've been wanting to do a bit more original stuff and start developing some OCs. They wouldn't be anything complex but I think they'd be a good way to get the creative juices flowing.
So specifically for the week I want to:
- finish the Dark Magician Girl anim
- finish the Rena idle anim
- do more work on Rena's walk anim
- do a couple more GG sprays
- layout sprint cop anims
- do some simple drawings
- layout a comic idea
- continue fixing GG and Renapet resolution problems
- start implementing sprint cop functionality
- continue working on Renapet's beat-em-up tech demo
It will be a lot of work, but most of them are small things so I think it will work out. I want to find a good flow to my work output so I'll be testing the waters with this haha
Oh also, people were asking about donating outside of itch.io. I was thinking of setting up a paypal button or Ko-fi to give people more options. I don't want to pressure people into donating, but I'm always really appreciative of it, so I want to make it as easy as possible to do. Let me know if there are any other options that you guys would prefer and I'll try to get it done.
That's all for now. Gonna try to get some cool stuff out for you guys. See you next week!
Wednesday, May 16, 2018
Little delay on this week's update
Hey everyone,
There will be an update this week. Sorry I didn't have one last week. I was kind of burnt out from trying to get an update out and running into problems so I decided to take it easy a bit.
I do have some news to tell you guys about as far as projects go and some stuff to show off so I hope you look forward to it!
There will be an update this week. Sorry I didn't have one last week. I was kind of burnt out from trying to get an update out and running into problems so I decided to take it easy a bit.
I do have some news to tell you guys about as far as projects go and some stuff to show off so I hope you look forward to it!
"Save Girl" sprite from an old game I never finished |